Oracles
Character Creation
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Background Assets
If you want some direction for your starting paths, roll or pick from the table below and take the two paths associated with your selected background.
Roll Result 1-5 Battlefield Medic
6-10 Delegate
11-15 Exobiologist
16-20 Far Trader
21-25 Fugitive Hunter
26-30 Hacker
31-35 Hotshot Pilot
36-40 Interstellar Scout
41-45 Monster Hunter
46-50 Occultist
51-55 Operative
56-60 Outlaw
61-65 Private Investigator
66-70 Prophet
71-75 Psionicist
76-80 Smuggler
81-85 Spiritualist
86-90 Starship Engineer
91-95 Supersoldier
96-100 Tomb Raider
Source
Ironsworn: Starforged Rulebook p.105 -
Backstory Prompts
For some backstory inspiration, roll or pick from the table below. Then, take a moment to elaborate on the suggestion. Or just leave it a bit vague and mysterious for now; you can flesh it out in play.
Roll Result 1-7 You abandoned your kin after learning a troubling truth
8-13 You are guided by a vision or prophecy
14-20 You are haunted by past actions or failures
21-27 You are running from a criminal past
28-34 You are the sole survivor of an attack or calamity
35-40 You escaped an abusive or unjust situation
41-46 You have no memory of your former life
47-53 You rejected a duty or destiny
54-60 You were banished from your former home
61-67 You were denied a birthright
68-74 You were on your own for as long as you can remember
75-81 You were sent away on a prolonged mission
82-87 You were taken or lured away by someone
88-94 Your ambitions outgrew your humble origins
95-100 Your wanderlust carried you far away
Source
Ironsworn: Starforged Rulebook p.106 -
Starship History
Envision how you obtained or earned this ship. You can come up with your own origin, or roll or pick from the table below. If you use a result from the table, take a moment to consider and elaborate on the suggestion.
Roll Result 1-8 Acquired in trade for a precious family heirloom
9-17 Built out of repurposed scrap
18-25 Claimed as spoils of war
26-34 Discovered as a derelict, and patched back together
35-42 Earned in exchange for a promise or vow
43-50 Found abandoned in perfect condition
51-58 Granted by an organization or community
59-67 Inherited from a relative or mentor
68-75 Purchased at a suspiciously cheap price
76-84 Stolen from a notorious crime boss or criminal organization
85-92 Taken while fleeing an attack or disaster
93-100 Won in a bet
Source
Ironsworn: Starforged Rulebook p.108 -
Starship Quirks
Your ship is an important aspect of your character—and a character in its own right. What does it look like? What makes it interesting or uniquely yours? Does it have any particular quirks? If nothing occurs to you now, you can flesh it out in play, or roll once or twice on the table below.
Roll Result 1-5 Engine room is scorched with old burn marks
6-10 Exterior is marred by rust and grime
11-15 Faint, phantom music sometimes echoes through the corridors
16-20 Gravity generator is notoriously fickle
21-25 Hull is fused with organic growths
26-30 Hull rattles and groans in atmospheric flight
31-35 Interior spaces are crowded with exposed cables and conduits
36-40 Looks defenseless, but exterior panels open to reveal weapons
41-45 Navigation logs contain coordinates to locations that do not—or should not—exist
46-50 Old bloodstain in the airlock reappears even when painted over
51-55 Once a beautiful ship, now scarred by a devastating battle
56-60 Patched hull covers a recent catastrophic breach
61-65 Placards and control labels are in an uncommon language
66-70 Removable plate decks provide access to hidden storage
71-75 Segmented landing gear unfold like gangly spider legs
76-80 Ship is powered by an ancient precursor device
81-85 Someone marked the hull with graffiti during a recent layover
86-90 Strange symbols are scrawled on the deck and bulkheads in the main corridor
91-95 Things tend to go missing for no logical reason
96-100 Timers and clocks are always just a bit off
Source
Ironsworn: Starforged Rulebook p.109 -
Sector Trouble
Roll Result 1-5 Blockade prevents trade with other sectors
6-10 Bounty hunters search for an infamous fugitive
11-15 Chaotic breaches in spacetime spread like wildfire
16-20 Criminal faction corrupts local authorities
21-25 Devastating superweapon has fallen into the wrong hands
26-30 Energy storms are rampant
31-35 Magnetic disturbances disrupt communication
36-40 Newly found resource lures greedy fortune hunters to the sector
41-45 Notorious pirate clan preys on starships
46-50 Parasitic lifeforms spread like a plague
51-55 Precursor sites throughout the sector emit strange signals
56-60 Prophecies foretell an imminent awakening of a dreadful power
61-65 Raider clan emerges as a dominant threat under a new leader
66-70 Religious zealots overrun the sector
71-75 Rogue AI infiltrates systems throughout the sector
76-80 Settlements or factions are on the brink of war
81-85 Ships regularly go missing
86-90 Sickness spreads among ships and settlements
91-95 Supernova is imminent
96-100 Titanic spaceborne lifeform stalks the spaceways
Source
Ironsworn: Starforged Rulebook p.126 -
Inciting Incident
Roll Result 1-5 Aid a starship caught in a spacetime fracture
6-10 Broker peace between two feuding settlements
11-15 Chart a new passage between isolated settlements
16-20 Defend the people of a beleaguered settlement against raiders
21-25 Discover who sabotaged a settlement’s air processors
26-30 Escort a tradeship carrying a prized cargo
31-35 Ferry a rescue team to a perilous disaster site
36-40 Infiltrate a fortified base to steal crucial data
41-45 Investigate terrifying manifestations at a remote settlement
46-50 Liberate prisoners at a cruel labor camp
51-55 Locate a downed spacer on an uninhabited planet
56-60 Protect a fugitive from a relentless bounty hunter
61-65 Recover a cherished pre-exodus artifact from an enemy
66-70 Rescue a starship crew held captive by mutineers
71-75 Retrieve a cache of stolen weapons from a pirate ship
76-80 Sabotage an enemy installation
81-85 Search for a missing expedition in the depths of a precursor vault
86-90 Shield a wondrous lifeform from those who seek to destroy it
91-95 Track and slay a marauding beast
96-100 Transport a displaced people to their new home
Source
Ironsworn: Starforged Rulebook p.130
Characters
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First Look
Roll Result 1-3 Accented
4-6 Accompanied
7-8 Adorned
9-11 Aged
12-13 Alluring
14-15 Armed
16-17 Armored
18-20 Athletic
21-23 Attractive
24-25 Augmented
26-27 Concealed
28-30 Distracted
31-33 Eccentric
34-35 Energetic
36-37 Flashy
38-40 Graceful
41-43 Grim
44-46 Haggard
47-49 Ill-equipped
50-52 Imposing
53-55 Large
56-57 Mutated
58-60 Plain
61-62 Poised
63-65 Scarred
66-68 Scruffy
69-71 Shifty
72-73 Sickly
74-76 Slight
77-78 Swaggering
79-81 Tattooed
82-83 Threatened
84-85 Uncanny
86-87 Visibly disabled
88-90 Weathered
91-92 Well-equipped
93-95 Wiry
96-97 Wounded
98-100 Youthful
Source
Ironsworn: Starforged Rulebook p.330 -
Initial Disposition
Roll Result 1-6 Helpful
7-14 Friendly
15-22 Cooperative
23-30 Curious
31-40 Indifferent
41-50 Suspicious
51-60 Wanting
61-70 Desperate
71-78 Demanding
79-86 Unfriendly
87-94 Threatening
95-100 Hostile
Source
Ironsworn: Starforged Rulebook p.330 -
Character Role
Roll Result 1-2 Agent
3-4 AI
5-6 Artisan
7-8 Assassin
9-10 Bounty Hunter
11-12 Courier
13-14 Crew
15-16 Criminal
17-18 Cultist
19-20 Diplomat
21-22 Engineer
23-24 Entertainer
25-26 Explorer
27-28 Farmer
29-30 Fugitive
31-32 Guard
33-34 Guide
35-36 Healer
37-38 Historian
39-40 Hunter
41-42 Investigator
43-44 Laborer
45-46 Lawkeeper
47-48 Leader
49-50 Mercenary
51-52 Merchant
53-54 Miner
55-56 Mystic
57-58 Navigator
59-60 Outcast
61-62 Pilgrim
63-64 Pilot
65-66 Pirate
67-68 Preacher
69-70 Prophet
71-72 Raider
73-74 Researcher
75-76 Scavenger
77-78 Scholar
79-80 Scout
81-82 Shipwright
83-84 Smuggler
85-86 Soldier
87-88 Spacer
89-90 Technician
91-92 Thief
93-95 96-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.331 -
Character Goal
Roll Result 1-2 Avenge a wrong
3-4 Build a home
5-7 Build a relationship
8-10 Claim a resource
11-12 Collect a debt
13-14 Craft an object
15-16 Cure an ill
17-18 Defeat a rival
19-20 Defend a person
21-23 Defend a place
24-25 Discover a truth
26-27 End a conflict
28-29 Escape a captor
30-31 Fight injustice
32-33 Find a person
34-35 Forge an alliance
36-37 Gain knowledge
38-39 Gain riches
40-41 Maintain order
42-43 Make an agreement
44-45 Obtain an object
46-47 Pay a debt
48-49 Protect a lifeform
50-51 Protect a secret
52-53 Prove worthiness
54-55 Rebel against power
56-57 Refute a falsehood
58-59 Repair a technology
60-61 Resolve a dispute
62-63 Restore a relationship
64-65 Sabotage a technology
66-68 Secure a resource
69-70 Seek redemption
71-72 Seize power
73-74 Solve a mystery
75-76 Spread faith
77-78 Travel to a place
79-80 Undermine a relationship
81-90 91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.331 -
Revealed Character Aspect
As you interact with a person to gain a deeper understanding of their nature and personality, roll on the this table to reveal new characteristics. You may ignore, reroll, or adjust contradictions. Or envision how those contradictions add interesting complexity to the character.
Roll Result 1-1 Addicted
2-2 Adventurous
3-3 Afflicted
4-4 Aggressive
5-5 Ambitious
6-6 Angry
7-7 Anxious
8-8 Apathetic
9-9 Bitter
10-10 Boastful
11-11 Boisterous
12-12 Bold
13-13 Brave
14-14 Careless
15-15 Cautious
16-16 Charismatic
17-17 Clever
18-18 Conceited
19-19 Confident
20-20 Confused
21-21 Connected
22-22 Corrupted
23-23 Cowardly
24-24 Creative
25-25 Critical
26-26 Cruel
27-27 Cunning
28-28 Dangerous
29-29 Deceitful
30-30 Defiant
31-31 Determined
32-32 Disabled
33-33 Doomed
34-34 Driven
35-35 Dying
36-36 Envious
37-37 Experienced
38-38 Faithful
39-39 Generous
40-40 Gifted
41-41 Greedy
42-42 Grief-stricken
43-43 Handy
44-44 Hardhearted
45-45 Haunted
46-46 Honorable
47-47 Hot-tempered
48-48 Impulsive
49-49 Incompetent
50-50 Independent
51-51 Infamous
52-52 Influential
53-53 Insensitive
54-54 Insightful
55-55 Intelligent
56-56 Intolerant
57-57 Ironsworn
58-58 Kind
59-59 Law-abiding
60-60 Lonely
61-61 Loving
62-62 Loyal
63-63 Manipulative
64-64 Oblivious
65-65 Obsessed
66-66 Oppressed
67-67 Passive
68-68 Powerful
69-69 Proud
70-70 Quiet
71-71 Quirky
72-72 Rebellious
73-73 Reclusive
74-74 Relaxed
75-75 Remorseful
76-76 Resourceful
77-77 Secretive
78-78 Selfish
79-79 Sociable
80-80 Stealthy
81-81 Stern
82-82 Stingy
83-83 Stoic
84-84 Strong
85-85 Stubborn
86-86 Successful
87-87 Suspicious
88-88 Talented
89-89 Technical
90-90 Timid
91-91 Tolerant
92-92 Tough
93-93 Vengeful
94-94 Violent
95-95 Wary
96-96 Watchful
97-97 Weak
98-98 Weary
99-99 Wild
100-100 Wise
Source
Ironsworn: Starforged Rulebook p.332 -
Character Name
Given Name
Roll Result 1-1 Akim
2-2 Alex
3-3 Alexis
4-4 Alisa
5-5 Althea
6-6 Amari
7-7 Aparna
8-8 Argus
9-9 Arnav
10-10 Ash
11-11 Asha
12-12 Astrid
13-13 Aurora
14-14 Ayako
15-15 Azriel
16-16 Blake
17-17 Brennan
18-18 Brianna
19-19 Bruna
20-20 Bruno
21-21 Cassidy
22-22 Christa
23-23 Cole
24-24 Corey
25-25 Creed
26-26 Derya
27-27 Dex
28-28 Doran
29-29 Echo
30-30 Eren
31-31 Erim
32-32 Esana
33-33 Eveline
34-34 Faye
35-35 Fletcher
36-36 Flint
37-37 Florian
38-38 Gavin
39-39 Halia
40-40 Ike
41-41 Isaac
42-42 James
43-43 Janya
44-44 Jihun
45-45 Jorunn
46-46 Juliana
47-47 Juro
48-48 Kaisa
49-49 Karthik
50-50 Kayla
51-51 Kei
52-52 Kiana
53-53 Kieran
54-54 Kierra
55-55 Kimora
56-56 Kiri
57-57 Kirsa
58-58 Kwan
59-59 Kylar
60-60 Landry
61-61 Logan
62-62 Lowell
63-63 Lucas
64-64 Curtis
65-65 Luna
66-66 Lux
67-67 Mae
68-68 Magnus
69-69 Mave
70-70 Merrick
71-71 Mina
72-72 Nashida
73-73 Nassar
74-74 Ostara
75-75 Qasira
76-76 Quinn
77-77 Ragnar
78-78 Raven
79-79 Ria
80-80 Rokuro
81-81 Roland
82-82 Rowena
83-83 Sage
84-84 Saren
85-85 Annora
86-86 Severinus
87-87 Shen
88-88 Talia
89-89 Tomiko
90-90 Ulan
91-91 Valda
92-92 Venri
93-93 Vesper
94-94 Vuldar
95-95 William
96-96 Yelena
97-97 Zakia
98-98 Zari
99-99 Zephyr
100-100 Zoya
Source
Ironsworn: Starforged Rulebook p.333Callsign
Roll Result 1-1 Albatross
2-2 Angler
3-3 Anvil
4-4 Badger
5-5 Bandit
6-6 Bash
7-7 Basilisk
8-8 Bingo
9-9 Blackbird
10-10 Blade
11-11 Bloodshot
12-12 Bluewing
13-13 Bonfire
14-14 Book
15-15 Breaker
16-16 Brick
17-17 Buzz
18-18 Buzzard
19-19 Centurion
20-20 Chimera
21-21 Circuit
22-22 Clank
23-23 Cleric
24-24 Crash
25-25 Cutter
26-26 Cutthroat
27-27 Cypher
28-28 Dagger
29-29 Dancer
30-30 Dash
31-31 Deadeye
32-32 Deuce
33-33 Failsafe
34-34 Farseer
35-35 Fidget
36-36 Firestarter
37-37 Fixer
38-38 Flatline
39-39 Ghost
40-40 Grudge
41-41 Gutshot
42-42 Harrow
43-43 Havoc
44-44 Hellhound
45-45 Hellion
46-46 Hex
47-47 Hush
48-48 Ironclad
49-49 Jackal
50-50 Jackpot
51-51 Jester
52-52 Link
53-53 Longshot
54-54 Mainframe
55-55 Mantis
56-56 Mimic
57-57 Mole
58-58 Monarch
59-59 Mongoose
60-60 Nails
61-61 Ogre
62-62 Omega
63-63 Overload
64-64 Packrat
65-65 Paladin
66-66 Phantom
67-67 Phoenix
68-68 Pyro
69-69 Quickdraw
70-70 Razor
71-71 Rogue
72-72 Rook
73-73 Rover
74-74 Scout
75-75 Shadow
76-76 Shark
77-77 Shutdown
78-78 Slack
79-79 Slash
80-80 Snipe
81-81 Spider
82-82 Splinter
83-83 Static
84-84 Stinger
85-85 Straggler
86-86 Swindle
87-87 Tinker
88-88 Touchdown
89-89 Tycoon
90-90 Vagabond
91-91 Valkyrie
92-92 Vanguard
93-93 Vertigo
94-94 Warden
95-95 Watchdog
96-96 Wayfinder
97-97 Whisper
98-98 Wraith
99-99 Wrongway
100-100 Zephyr
Source
Ironsworn: Starforged Rulebook p.333Family Name
Roll Result 1-1 Kuzmin
2-2 Durant
3-3 Jefferies
4-4 Velez
5-5 Lontoc
6-6 Wade
7-7 Kade
8-8 Thorn
9-9 Khosla
10-10 Hendrix
11-11 Okiro
12-12 Ripley
13-13 Talin
14-14 Jin
15-15 Finn
16-16 Solas
17-17 Quint
18-18 Keelan
19-19 Silva
20-20 Valk
21-21 O’Brien
22-22 Ruiz
23-23 Stallard
24-24 Mackenson
25-25 Jensen
26-26 Sakir
27-27 Tolari
28-28 Kain
29-29 Carr
30-30 Valenus
31-31 Kaan
32-32 Taylan
33-33 Legrand
34-34 Jemison
35-35 Arden
36-36 Sayer
37-37 Kai
38-38 Slater
39-39 Edris
40-40 Sutton
41-41 Savarin
42-42 Bridger
43-43 Mital
44-44 Shin
45-45 Nadir
46-46 Santos
47-47 Mihara
48-48 Buhari
49-49 Salvi
50-50 Adler
51-51 Takara
52-52 Shelton
53-53 Vandu
54-54 Vega
55-55 Zhang
56-56 Savela
57-57 Hawking
58-58 Jen
59-59 Hobbs
60-60 Holland
61-61 Silvius
62-62 Freeman
63-63 Barbosa
64-64 Winter
65-65 Hammond
66-66 Archer
67-67 Barlowe
68-68 Shepherd
69-69 Griffin
70-70 Frost
71-71 Quon
72-72 Malek
73-73 Murad
74-74 Becker
75-75 Ammar
76-76 Braddock
77-77 Blackstone
78-78 Hadley
79-79 Farin
80-80 Kobayashi
81-81 Duval
82-82 Hunter
83-83 Beckett
84-84 Dykstra
85-85 Gray
86-86 Sedano
87-87 Bai
88-88 Booker
89-89 Sato
90-90 Vayan
91-91 Bond
92-92 Stark
93-93 Stirling
94-94 Wolfe
95-95 O’Niel
96-96 Petrov
97-97 Nazari
98-98 Darwin
99-99 Pearson
100-100 Volkov
Source
Ironsworn: Starforged Rulebook p.333Source
Ironsworn: Starforged Rulebook p.333
Core Oracles
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Action
When you Ask the Oracle about a goal, situation, or event, roll for an Action and Theme. Together, these provide an interpretative verb/noun prompt.
Roll Result 1-1 Abandon
2-2 Acquire
3-3 Advance
4-4 Affect
5-5 Aid
6-6 Arrive
7-7 Assault
8-8 Attack
9-9 Avenge
10-10 Avoid
11-11 Await
12-12 Begin
13-13 Betray
14-14 Bolster
15-15 Breach
16-16 Break
17-17 Capture
18-18 Challenge
19-19 Change
20-20 Charge
21-21 Clash
22-22 Command
23-23 Communicate
24-24 Construct
25-25 Control
26-26 Coordinate
27-27 Create
28-28 Debate
29-29 Defeat
30-30 Defend
31-31 Deflect
32-32 Defy
33-33 Deliver
34-34 Demand
35-35 Depart
36-36 Destroy
37-37 Distract
38-38 Eliminate
39-39 Endure
40-40 Escalate
41-41 Escort
42-42 Evade
43-43 Explore
44-44 Falter
45-45 Find
46-46 Finish
47-47 Focus
48-48 Follow
49-49 Fortify
50-50 Gather
51-51 Guard
52-52 Hide
53-53 Hold
54-54 Hunt
55-55 Impress
56-56 Initiate
57-57 Inspect
58-58 Investigate
59-59 Journey
60-60 Learn
61-61 Leave
62-62 Locate
63-63 Lose
64-64 Manipulate
65-65 Mourn
66-66 Move
67-67 Oppose
68-68 Overwhelm
69-69 Persevere
70-70 Preserve
71-71 Protect
72-72 Raid
73-73 Reduce
74-74 Refuse
75-75 Reject
76-76 Release
77-77 Remove
78-78 Research
79-79 Resist
80-80 Restore
81-81 Reveal
82-82 Risk
83-83 Scheme
84-84 Search
85-85 Secure
86-86 Seize
87-87 Serve
88-88 Share
89-89 Strengthen
90-90 Summon
91-91 Support
92-92 Suppress
93-93 Surrender
94-94 Swear
95-95 Threaten
96-96 Transform
97-97 Uncover
98-98 Uphold
99-99 Weaken
100-100 Withdraw
Source
Ironsworn: Starforged Rulebook p.296 -
Theme
When you Ask the Oracle about a goal, situation, or event, roll for an Action and Theme. Together, these provide an interpretative verb/noun prompt.
Roll Result 1-1 Ability
2-2 Advantage
3-3 Alliance
4-4 Authority
5-5 Balance
6-6 Barrier
7-7 Belief
8-8 Blood
9-9 Bond
10-10 Burden
11-11 Commerce
12-12 Community
13-13 Corruption
14-14 Creation
15-15 Crime
16-16 Culture
17-17 Cure
18-18 Danger
19-19 Death
20-20 Debt
21-21 Decay
22-22 Deception
23-23 Defense
24-24 Destiny
25-25 Disaster
26-26 Discovery
27-27 Disease
28-28 Dominion
29-29 Dream
30-30 Duty
31-31 Enemy
32-32 Expedition
33-33 Faction
34-34 Fame
35-35 Family
36-36 Fear
37-37 Fellowship
38-38 Freedom
39-39 Greed
40-40 Hardship
41-41 Hate
42-42 Health
43-43 History
44-44 Home
45-45 Honor
46-46 Hope
47-47 Humanity
48-48 Innocence
49-49 Knowledge
50-50 Labor
51-51 Language
52-52 Law
53-53 Legacy
54-54 Life
55-55 Love
56-56 Memory
57-57 Nature
58-58 Opportunity
59-59 Passage
60-60 Peace
61-61 Phenomenon
62-62 Possession
63-63 Power
64-64 Price
65-65 Pride
66-66 Prize
67-67 Prophesy
68-68 Protection
69-69 Quest
70-70 Relationship
71-71 Religion
72-72 Reputation
73-73 Resource
74-74 Revenge
75-75 Rival
76-76 Rumor
77-77 Safety
78-78 Sanctuary
79-79 Secret
80-80 Solution
81-81 Spirit
82-82 Stranger
83-83 Strategy
84-84 Strength
85-85 Superstition
86-86 Supply
87-87 Survival
88-88 Technology
89-89 Time
90-90 Tool
91-91 Trade
92-92 Truth
93-93 Vengeance
94-94 Vow
95-95 War
96-96 Warning
97-97 Weakness
98-98 Wealth
99-99 Weapon
100-100 World
Source
Ironsworn: Starforged Rulebook p.297 -
Descriptor
When you Ask the Oracle to help define the nature of a location, discovery, or encounter, roll for a Descriptor and a Focus for an adjective/noun prompt.
Roll Result 1-1 Abandoned
2-2 Abundant
3-3 Active
4-4 Advanced
5-5 Alien
6-6 Ancient
7-7 Archaic
8-8 Automated
9-9 Barren
10-10 Biological
11-11 Blighted
12-12 Blocked
13-13 Breached
14-14 Broken
15-15 Captured
16-16 Chaotic
17-17 Civilized
18-18 Collapsed
19-19 Colossal
20-20 Confined
21-21 Conspicuous
22-22 Constructed
23-23 Contested
24-24 Corrupted
25-25 Created
26-26 Damaged
27-27 Dead
28-28 Deadly
29-29 Decaying
30-30 Defended
31-31 Depleted
32-32 Desolate
33-33 Destroyed
34-34 Diverse
35-35 Empty
36-36 Engulfed
37-37 Ensnaring
38-38 Expansive
39-39 Exposed
40-40 Fiery
41-41 Foreboding
42-42 Forgotten
43-43 Forsaken
44-44 Fortified
45-45 Foul
46-46 Fragile
47-47 Frozen
48-48 Functional
49-49 Grim
50-50 Guarded
51-51 Haunted
52-52 Hidden
53-53 Hoarded
54-54 Hostile
55-55 Immersed
56-56 Inaccessible
57-57 Infested
58-58 Inhabited
59-59 Isolated
60-60 Living
61-61 Lost
62-62 Lush
63-63 Makeshift
64-64 Mechanical
65-65 Misleading
66-66 Moving
67-67 Mysterious
68-68 Natural
69-69 New
70-70 Obscured
71-71 Open
72-72 Peaceful
73-73 Perilous
74-74 Pillaged
75-75 Powerful
76-76 Preserved
77-77 Prominent
78-78 Protected
79-79 Radiant
80-80 Rare
81-81 Remote
82-82 Rich
83-83 Ruined
84-84 Sacred
85-85 Safe
86-86 Sealed
87-87 Secret
88-88 Settled
89-89 Shrouded
90-90 Stolen
91-91 Strange
92-92 Subsurface
93-93 Toxic
94-94 Trapped
95-95 Undiscovered
96-96 Unnatural
97-97 Unstable
98-98 Untamed
99-99 Valuable
100-100 Violent
Source
Ironsworn: Starforged Rulebook p.298 -
Focus
When you Ask the Oracle to help define the nature of a location, discovery, or encounter, roll for a Descriptor and a Focus for an adjective/noun prompt.
Roll Result 1-1 Alarm
2-2 Anomaly
3-3 Apparition
4-4 Archive
5-5 Art
6-6 Artifact
7-7 Atmosphere
8-8 Battleground
9-9 Beacon
10-10 Being
11-11 Blockade
12-12 Boundary
13-13 Cache
14-14 Cargo
15-15 Commodity
16-16 Confinement
17-17 Connection
18-18 Container
19-19 Creation
20-20 Creature
21-21 Crossing
22-22 Data
23-23 Debris
24-24 Device
25-25 Dimension
26-26 Discovery
27-27 Ecosystem
28-28 Enclosure
29-29 Energy
30-30 Environment
31-31 Equipment
32-32 Experiment
33-33 Facility
34-34 Faction
35-35 Fleet
36-36 Force
37-37 Fortification
38-38 Gas
39-39 Grave
40-40 Habitat
41-41 Hazard
42-42 Hideaway
43-43 Home
44-44 Illusion
45-45 Industry
46-46 Intelligence
47-47 Lair
48-48 Lifeform
49-49 Liquid
50-50 Machine
51-51 Material
52-52 Mechanism
53-53 Message
54-54 Mineral
55-55 Monument
56-56 Obstacle
57-57 Organism
58-58 Outbreak
59-59 Outpost
60-60 Path
61-61 People
62-62 Person
63-63 Plant
64-64 Portal
65-65 Reality
66-66 Refuge
67-67 Relic
68-68 Remains
69-69 Rendezvous
70-70 Resource
71-71 Route
72-72 Ruins
73-73 Salvage
74-74 Settlement
75-75 Shelter
76-76 Ship
77-77 Shortcut
78-78 Signal
79-79 Sound
80-80 Storage
81-81 Storm
82-82 Structure
83-83 Supply
84-84 Symbol
85-85 System
86-86 Technology
87-87 Terrain
88-88 Territory
89-89 Threshold
90-90 Time
91-91 Transport
92-92 Trap
93-93 Treasure
94-94 Vault
95-95 Vehicle
96-96 Viewpoint
97-97 Void
98-98 Weapon
99-99 World
100-100 Wreckage
Source
Ironsworn: Starforged Rulebook p.299
Creatures
-
Environment
Choose the closest match for your location. Or roll to identify the primary habitat of a creature.
Roll Result 1-5 Space
6-15 Interior
16-55 Land
56-80 Liquid
81-100 Air
Source
Ironsworn: Starforged Rulebook p.336 -
Scale
Roll Result 1-3 Minuscule (bug-sized)
4-10 Tiny (rodent-sized)
11-25 Small (dog-sized)
26-60 Medium (person-sized)
61-90 Large (vehicle-sized)
91-99 Huge (whale-sized)
100-100 Source
Ironsworn: Starforged Rulebook p.336 -
Ultra-scale
Roll Result 1-89 Titanic (hill-sized)
90-99 Colossal (mountain-sized)
100-100 Vast (planet-sized)
Source
Ironsworn: Starforged Rulebook p.336 -
Basic Form
Space
Roll Result 1-5 Amoeba / pseudopods
6-20 Amorphous / elemental
21-30 Avian / winged
31-32 Beast / mammal
33-34 Crustacean / shelled
35-37 Fish / torpedo-shaped
38-39 Humanoid / bipedal
40-41 Insectoid / exoskeletal
42-60 Jellyfish / gasbag
61-62 Lizard / reptilian
63-67 Octopoid / tentacled
68-72 Plant / fungus
73-82 Ray / flat-bodied
83-84 Snake / eel
85-86 Spider / web-weaver
87-88 Starfish / symmetrical
89-90 Worm / slug / larva
91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.337Interior
Roll Result 1-3 Amoeba / pseudopods
4-6 Amorphous / elemental
7-12 Avian / winged
13-19 Beast / mammal
20-22 Crustacean / shelled
23-24 Fish / torpedo-shaped
25-37 Humanoid / bipedal
38-49 Insectoid / exoskeletal
50-51 Jellyfish / gasbag
52-56 Lizard / reptilian
57-58 Octopoid / tentacled
59-63 Plant / fungus
64-65 Ray / flat-bodied
66-68 Snake / eel
69-83 Spider / web-weaver
84-85 Starfish / symmetrical
86-90 Worm / slug / larva
91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.337Land
Roll Result 1-2 Amoeba / pseudopods
3-5 Amorphous / elemental
6-10 Avian / winged
11-25 Beast / mammal
26-32 Crustacean / shelled
33-34 Fish / torpedo-shaped
35-39 Humanoid / bipedal
40-49 Insectoid / exoskeletal
50-51 Jellyfish / gasbag
52-58 Lizard / reptilian
59-60 Octopoid / tentacled
61-65 Plant / fungus
66-67 Ray / flat-bodied
68-74 Snake / eel
75-81 Spider / web-weaver
82-83 Starfish / symmetrical
84-90 Worm / slug / larva
91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.337Liquid
Roll Result 1-5 Amoeba / pseudopods
6-8 Amorphous / elemental
9-11 Avian / winged
12-17 Beast / mammal
18-24 Crustacean / shelled
25-39 Fish / torpedo-shaped
40-42 Humanoid / bipedal
43-45 Insectoid / exoskeletal
46-53 Jellyfish / gasbag
54-56 Lizard / reptilian
57-63 Octopoid / tentacled
64-68 Plant / fungus
69-75 Ray / flat-bodied
76-80 Snake / eel
81-82 Spider / web-weaver
83-87 Starfish / symmetrical
88-90 Worm / slug / larva
91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.337Air
Roll Result 1-2 Amoeba / pseudopods
3-12 Amorphous / elemental
13-37 Avian / winged
38-40 Beast / mammal
41-42 Crustacean / shelled
43-47 Fish / torpedo-shaped
48-49 Humanoid / bipedal
50-51 Insectoid / exoskeletal
52-66 Jellyfish / gasbag
67-68 Lizard / reptilian
69-70 Octopoid / tentacled
71-72 Plant / fungus
73-82 Ray / flat-bodied
83-84 Snake / eel
85-86 Spider / web-weaver
87-88 Starfish / symmetrical
89-90 Worm / slug / larva
91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.337Source
Ironsworn: Starforged Rulebook p.337 -
Creature First Look
Roll for a basic form, and flesh out the creature’s appearance using the First Look table.
Roll Result 1-2 Antennae or sensory organs
3-4 Armored
5-6 Beautiful
7-8 Biotech
9-10 Bony or gaunt
11-12 Brutish or muscled
13-14 Camouflaged
15-16 Claws or talons
17-18 Compound eyes
19-20 Comprised of many creatures
21-22 Corrupted
23-24 Crystalline
25-26 Dead or undead
27-28 Distinctive markings
29-30 Distinctive smell
31-32 Distinctive sound
33-34 Dripping mucus
35-36 Elongated Neck
37-38 Energy emissions
39-40 Extra limbs
41-42 Faceless or inexpressive
43-44 Fangs or rows of teeth
45-46 Feathered
47-48 Fungal growth
49-50 Fur, hair, or filaments
51-52 Graceful
53-54 Hideous
55-56 Hooded or crested
57-58 Immobile or trapped
59-60 Injured or scarred
61-62 Iridescent
63-64 Long-limbed
65-66 Luminescent
67-68 Mandibles or pincers
69-70 Many-eyed
71-72 Mineral or metallic
73-74 Multi-jointed
75-76 Multi-segmented body
77-78 Ornamented or colorful
79-80 Oversized mouth
81-82 Prominent tail
83-84 Prominent wings or fins
85-86 Ridges or plates
87-88 Scaled
89-90 Single eye or oversized eyes
91-92 Spikes or spines
93-94 Stinger or barbs
95-96 Tentacles or tendrils
97-98 Translucent
99-100 Visible symbiote
Source
Ironsworn: Starforged Rulebook p.338 -
Encountered Behavior
Roll once on the Encountered Behavior table to define this creature’s motivation and frame how the encounter begins.
Roll Result 1-5 Ambusher
6-10 Apex predator
11-14 Builder
15-19 Camouflager
20-24 Forager
25-29 Grazer
30-33 Herder
34-37 Hibernator
38-41 Hoarder
42-46 Hunter
47-51 Lurer
52-55 Migratory
56-60 Mimic
61-65 Nester
66-70 Pack hunter
71-75 Prey
76-80 Protector
81-85 Scavenger
86-90 Tracker
91-95 Trapper
96-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.338 -
Revealed Creature Aspect
Roll on this table as you interact with the creature to introduce new features or behaviors. Some results may contradict the established nature of a creature. For example, an amorphous creature that you envisioned as a mass of pure energy would not have typical physical features. If a result doesn’t fit, feel free to ignore, reroll, or adjust. Or envision how this contradiction signals a new understanding or unexpected transformation.
Roll Result 1-2 Alternative environment
3-4 Alternative movement
5-6 Alternative senses
7-8 Burrower
9-10 Chameleon
11-12 Clever
13-14 Consumes energy
15-16 Consumes inorganic matter
17-18 Controlled or puppeteered
19-20 Controls lesser creatures
21-22 Corrosive excretion
23-24 Crusher or constrictor
25-26 Egg sac or carried offspring
27-28 Electric shock
29-30 Electromagnetic pulse
31-32 Energy breath
33-34 Energy manipulation
35-36 Engineered biology
37-38 Enhanced senses
39-40 Enhanced strength
41-42 Entangling secretion
43-44 Extradimensional
45-46 Hallucinogen secretion
47-48 Hidden symbiote
49-50 Hive mind
51-52 Illusionary
53-54 Infectious
55-56 Infested with parasites
57-58 Intimidating threat display
59-60 Limited sense
61-62 Magnetic
63-64 Mental influence or control
65-66 Metamorphic
67-68 Noxious cloud or spores
69-70 Paralytic toxin
71-72 Parasitic
73-74 Pheromones
75-76 Poisonous
77-78 Powerful bite
79-80 Proboscis or inner jaw
81-82 Projectile attack
83-84 Radioactive
85-86 Regeneration
87-88 Replication
89-90 Sacrificial defense
91-92 Shapechanger
93-94 Telekinetic
95-96 Teleportation
97-98 Territorial
99-100 Toxic spew
Source
Ironsworn: Starforged Rulebook p.339
Derelicts
-
Location
Roll Result 1-40 Planetside
41-60 Orbital
61-100 Deep Space
Source
Ironsworn: Starforged Rulebook p.348 -
Type (by Location)
Planetside
Roll Result 1-25 Starship
26-100 Settlement
Source
Ironsworn: Starforged Rulebook p.348Orbital
Roll Result 1-40 Starship
41-100 Settlement
Source
Ironsworn: Starforged Rulebook p.348Deep Space
Roll Result 1-75 Starship
76-100 Settlement
Source
Ironsworn: Starforged Rulebook p.348Source
Ironsworn: Starforged Rulebook p.348 -
Condition
Roll Result 1-10 Functional
11-30 Limited power
31-60 Cold and dark
61-90 Damaged or breached
91-98 Heavily damaged
99-100 Impending destruction
Source
Ironsworn: Starforged Rulebook p.348 -
Outer First Look
Roll Result 1-15 Blocked access
16-30 Corpses
31-45 Hazardous readings
46-50 Mutated structure
51-60 Odd orientation
61-65 Overgrown or entangled
66-80 Sending a signal or message
81-85 Signs that others are here
86-95 Stripped exterior
96-100 Time or reality distortions
Source
Ironsworn: Starforged Rulebook p.349 -
Inner First Look
Roll Result 1-3 Abnormal gravity
4-6 Active bots
7-9 Archaic equipment
10-12 Automated announcements
13-15 Biological infestation
16-18 Charred surfaces
19-21 Claw marks
22-24 Cluttered with debris
25-27 Corroded surfaces
28-30 Cramped spaces
31-33 Creaking hull
34-36 Esoteric writing or symbols
37-39 Evidence of new inhabitants
40-42 Exposed wiring or conduits
43-45 Flashing strobe lights
46-48 Fluctuating power
49-51 Haunting visions of the dead
52-54 Hazardous temperature
55-57 Heavy steam or moisture
58-60 Littered with corpses
61-63 Nesting or feeding creatures
64-66 Ornate furnishings
67-69 Scarred by gunfire
70-72 Sealed against intruders
73-75 Signs of looting or scavenging
76-78 Smell of decay
79-81 Splattered with blood
82-84 Temporal distortions
85-87 Thick haze or smoke
88-90 Unstable energy surges
91-93 Watchful AI
94-100 Source
Ironsworn: Starforged Rulebook p.349 -
Derelict Zones
Starship
Roll Result - 1-5 6-30 31-55 56-65 66-85 86-90 91-100 Source
Ironsworn: Starforged Rulebook p.351Settlement
Roll Result - 1-20 21-30 31-50 51-60 61-70 71-90 91-100 Source
Ironsworn: Starforged Rulebook p.351Source
Ironsworn: Starforged Rulebook p.351
Factions
-
Faction Type
Roll Result 1-40 41-70 71-100 Source
Ironsworn: Starforged Rulebook p.340 -
Influence
Roll Result 1-10 Forsaken
11-30 Isolated
31-50 Localized
51-70 Established
71-85 Notable
86-95 Dominant
96-100 Inescapable
Source
Ironsworn: Starforged Rulebook p.340 -
Dominion
Roll Result 1-5 Agriculture
6-9 Artistry
10-14 Commerce
15-18 Conquest
19-22 Construction
23-26 Diplomacy
27-30 Education
31-34 Environmentalism
35-38 Exploration
39-42 Faith
43-46 History
47-50 Honor
51-55 Industry
56-59 Isolationism
60-63 Law
64-67 Mysticism
68-71 Pacifism
72-75 Prophecy
76-79 Science
80-83 Secrecy
84-87 Technology
88-91 Treachery
92-96 Warfare
97-100 Wealth
Source
Ironsworn: Starforged Rulebook p.341 -
Dominion: Leadership
Roll Result 1-5 Anarchist
6-15 Disputed leadership
16-30 Authoritarian dictatorship
31-45 Oligarchical elite
46-60 Dynastic lineage
61-70 Fated or prophesied leader
71-80 Clan chiefs or elders
81-90 Elected representatives
91-95 Machine intelligence
96-100 Varied / decentralized
Source
Ironsworn: Starforged Rulebook p.341 -
Guild
Roll Result 1-5 Assassins
6-10 Bounty Hunters
11-15 Couriers
16-20 Courtesans
21-25 Engineers
26-30 Healers
31-40 Industrialists
41-50 Mercenaries
51-60 Merchants
61-65 Mystics
66-75 Navigators
76-80 Peacekeepers
81-85 Researchers
86-90 Spies
91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.341 -
Fringe Group
Roll Result 1-5 Cultists
6-15 Exiles
16-25 Gangsters
26-35 Hackers
36-40 Monster hunters
41-50 Pirates
51-60 Raiders
61-70 Rebels
71-75 Rogue AI
76-85 Scavengers
86-95 Smugglers
96-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.341 -
Faction Projects
Pick or roll on this table to reveal the current focus of a faction. Then, use the nature of the organization to help envision the meaning of the project. The result may introduce events that motivate your character to aid or resist the project, or can serve as background detail for your setting. If you would like to track the faction’s progress, set a clock for the project using the campaign clock guidelines on page 235.
Roll Result 1-3 Broaden scope of the faction to include a new focus
4-6 Build or secure a powerful device
7-9 Consolidate control of a valuable commodity
10-12 Destroy or defeat a rival
13-15 Disrupt the operations of a rival
16-18 Escape the control of another faction or power
19-21 Establish a monument or memorial
22-24 Establish a safe refuge or headquarters
25-27 Expand operations to a new location or sector
28-30 Form an alliance
31-33 Fulfill a prophecy
34-36 Give aid to a faction
37-39 Harness unnatural or forbidden power
40-42 Hunt down a rogue asset
43-45 Incite conflict among rivals
46-48 Negotiate an agreement
49-51 Obtain a needed commodity
52-54 Obtain an important cultural artifact
55-57 Obtain crucial data or information
58-60 Obtain incriminating information about a rival
61-63 Prevent a prophecy
64-66 Put down an internal revolt or rebellion
67-69 Repay a debt
70-72 Rescue or recover a group or asset
73-75 Research an innovation
76-78 Resolve a conflict with another faction
79-81 Reunite splintered elements of the faction
82-84 Seize a powerful artifact or valuable treasure
85-87 Seize rival territory or operations
88-90 Subsume another faction
91-93 Transport a valued asset
94-96 Usurp leadership within a rival faction
97-100 Source
Ironsworn: Starforged Rulebook p.342 -
Faction Relationships
Factions add scale and narrative opportunities to your setting. But keep it manageable. Don’t overload your campaign with factions. Instead, focus on your interactions and entanglements with members of a few interesting factions. Then, when you have a question about the relationship of one faction to another, use this table. The result is the commonly understood connection between those factions. Further investigations or events may reveal a deeper or alternate truth.
Roll Result 1-4 Antagonistic towards
5-8 Apathetic or unaware of
9-11 Betrayed by
12-14 Broke faith with
15-18 Distrustful of
19-22 Does business with
23-25 Extorted by
26-29 Holds contempt for
30-33 Holds leverage over
34-36 In control of
37-40 Maneuvering against
41-44 Needs aid from
45-47 Negotiating with
48-51 Open alliance with
52-54 Owes a debt to
55-58 Shares a rivalry with
59-61 Shares power with
62-64 Shows respect for
65-67 Splintered from
68-70 Subordinate to
71-74 Supplied with resources by
75-78 Supplies resources to
79-81 Temporary alliance with
82-85 Tolerates
86-89 Trades favors with
90-92 Unjustly accused by
93-96 Warring with
97-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.343 -
Faction Name Template
To generate a faction name, first roll or choose the name template. Then, follow the structure of the template to build the name from individual tables. If you’ve already set the faction type, picking from the tables (instead of rolling) will likely provide a more appropriate result. For example, “Silver Jackals” is a fitting name for a criminal organization. The “Empire of the Undying Suns” is a less apt name for that gang—unless their leader is prone to delusions of grandeur. In short, choosing a name will give you more control. Rolling might give you a result that doesn’t square with known aspects, but those contradictions may prove inspiring.
An alternative approach to generating a faction from scratch is to start with a random name. Then, consider what the name evokes and choose an appropriate faction type instead of rolling on those tables. For example, “Bloody Ravens” might suggest a mercenary guild, while the “Republic of the Radiant Servants” brings to mind a dominion built upon a religion, or one that idolizes a prophesied leader. If a result doesn’t inspire anything interesting, roll again or pick.
Roll Result 1-40 [⏵Legacy] [⏵Affiliation]
41-55 56-70 [⏵Identity] of the [⏵Legacy] [⏵Affiliation]
71-100 [⏵Affiliation] of the [⏵Legacy] [⏵Identity]
Source
Ironsworn: Starforged Rulebook p.344 -
Legacy
Roll Result 1-2 Ancient
3-4 Ashen
5-6 Awakened
7-8 Azure
9-10 Blessed
11-12 Bloody
13-14 Broken
15-16 Ceaseless
17-18 Crimson
19-20 Cursed
21-22 Dawning
23-24 Dissident
25-26 Ebon
27-28 Elder
29-30 Enduring
31-32 Enlightened
33-34 Exalted
35-36 Fallen
37-38 Fated
39-40 First
41-42 Forgotten
43-44 Forsaken
45-46 Gloaming
47-48 Golden
49-50 Hidden
51-52 Infernal
53-54 Infinite
55-56 Iron
57-58 Kindred
59-60 Obsidian
61-62 Radiant
63-64 Risen
65-66 Sacred
67-68 Sapphire
69-70 Scarlet
71-72 Serene
73-74 Shattered
75-76 Shining
77-78 Silent
79-80 Silver
81-82 Sovereign
83-84 Stellar
85-86 Sundered
87-88 Supreme
89-90 Undying
91-92 Unified
93-94 United
95-96 Universal
97-98 Veiled
99-100 Wandering
Source
Ironsworn: Starforged Rulebook -
Affiliation
Roll Result 1-4 Accord
5-8 Alliance
9-12 Ascendancy
13-16 Circle
17-20 Coalition
21-24 Collective
25-28 Commonwealth
29-32 Confederation
33-36 Consortium
37-40 Council
41-44 Court
45-48 Covenant
49-52 Dominion
53-56 Empire
57-60 Federation
61-64 Imperium
65-68 League
69-72 Legion
73-76 Order
77-80 Pact
81-84 Regiment
85-88 Republic
89-92 Sphere
93-96 Syndicate
97-100 Union
Source
Ironsworn: Starforged Rulebook p.345 -
Identity
Roll Result 1-2 Blades
3-4 Builders
5-6 Daggers
7-8 Defenders
9-10 Disciples
11-12 Domains
13-14 Drifters
15-16 Embers
17-18 Flames
19-20 Fleet
21-22 Guardians
23-24 Hammers
25-26 Harbingers
27-28 Heralds
29-30 Hounds
31-32 Hunters
33-34 Jackals
35-36 Keepers
37-38 Knights
39-40 Menders
41-42 Outcasts
43-44 Phantoms
45-46 Planets
47-48 Raiders
49-50 Ravens
51-52 Realms
53-54 Reavers
55-56 Relics
57-58 Seekers
59-60 Sentinels
61-62 Serpents
63-64 Servants
65-66 Shadows
67-68 Shards
69-70 Skulls
71-72 Souls
73-74 Specters
75-76 Stars
77-78 Suns
79-80 Swarm
81-82 Swords
83-84 Talons
85-86 Vanguards
87-88 Wardens
89-90 Watchers
91-92 Wolves
93-94 Worlds
95-96 Wraiths
97-98 Wreckers
99-100 Wrights
Source
Ironsworn: Starforged Rulebook p.345 -
Faction Quirks
Roll or pick known characteristics of the faction and its members using this table. But keep in mind that even within a small or specialized faction, there are no absolutes. These quirks represent common attitudes, practices, or approaches, but are not universal to every member of that faction. Leave room in your portrayal for diversity and contradictions.
Roll Result 1-3 Ancient or coded language
4-6 Animal or creature motif used as a faction symbol
7-9 Banishes the disloyal
10-12 Body augmentations are respected and valued
13-15 Body ornamentations signify castes or roles
16-18 Conceals individual identity
19-21 Dependent on an addictive substance
22-24 Distinctive or elaborate clothing
25-27 Elite soldiers provide defense or serve as bodyguards
28-30 Favors a signature weapon
31-33 Guided by superstition or prophecy
34-36 Heavily stratified social structure
37-39 Hoards precursor artifacts
40-42 Honors the fallen through unusual death rites
43-45 Idolizes a long-dead founder or martyr
46-48 Keeps exhaustive records or archives
49-51 Lives off-planet in spaceborne fleets
52-54 Members take a new name when joining the faction
55-57 Nomadic people and mobile operations
58-60 Operates under strict codes or laws
61-63 Recognizes others through a distinctive greeting or gesture
64-66 Reliant on machine intelligence
67-69 Resolves disputes through formal duels
70-72 Rites of adulthood or ascension
73-75 Shuns or distrusts machine intelligence
76-78 Starships share a distinctive and recognizable profile
79-81 Suspicious of outsiders
82-84 Symbiotic relationship with a specific type of creature
85-87 Trades in a unique currency or commodity
88-90 Trains in a demanding physical discipline or martial art
91-93 Wields unnatural abilities or strange technologies
94-96 Work or environment causes mutations
97-100 Source
Ironsworn: Starforged Rulebook p.346 -
Faction Rumors
Use this table when you are in a position to investigate a faction by uncovering secrets or fishing for gossip.
Roll Result 1-3 Caught in the crossfire of feuding factions
4-6 Colluding with a criminal enterprise
7-9 Corrupted by a dangerous power
10-12 Critical resource is in short supply
13-15 Defenses are overextended
16-18 Developing revolutionary technology
19-21 Digital systems are corrupted or infiltrated
22-24 Heavily in debt
25-27 Hit hard by a recent attack or calamity
28-30 Holds a powerful artifact
31-33 Holds incriminating information against a leader or faction
34-36 Hoarding a valuable commodity
37-39 Infiltrated by a rival faction
40-42 Knows the location of a fabled treasure or lost technology
43-45 Leaders are haunted by a dark prophecy
46-48 Leaders are incompetent
49-51 Leaders are puppets of another power or faction
52-54 Lesser members of the leadership are plotting a coup
55-57 New belief or religion is creating a schism among members
58-60 Operations are a false front for their true purpose
61-63 Overdependence on a failing or vulnerable technology
64-66 Plagued by infighting and low morale
67-69 Plotting to betray an allied faction
70-72 Preparing a major offensive or operation
73-75 Pulling the strings of a leader or faction
76-78 Recently acquired an unexpected fortune
79-81 Secretly supporting a reviled faction
82-84 Sheltering an infamous or dangerous fugitive
85-87 Suffered destructive sabotage from within
88-90 Suffering a shortage of key workers or personnel
91-93 Uprising or revolt is brewing from within
94-96 Vulnerable to attack or aggression
97-100 Source
Ironsworn: Starforged Rulebook p.347
Location Themes
-
Theme Type
Choose a theme that supports what you know of that location’s nature. For a random theme, roll on the table above.
Roll Result 1-15 16-25 26-35 36-50 51-60 61-75 76-90 91-100 Source
Ironsworn: Starforged Rulebook p.370
Miscellaneous
-
Story Complication
This oracle will introduce narrative turns, troubles, and revelations. It can be used as an alternative to the Pay the Price table when you encounter a negative outcome at a crucial moment. In particular, you might use this table after rolling matched 10s on the challenge dice.
Roll Result 1-4 Crucial equipment or device fails
5-7 Crucial equipment or device is sabotaged
8-10 Debt or promise comes due
11-14 Enemy reveals unexpected powers, abilities, or influence
15-17 Enemy reveals their true agenda or nature
18-20 Enemy unexpectedly benefits from your actions
21-23 Key location is made inaccessible
24-26 Key location is threatened or made unsafe
27-29 Natural disaster is imminent
30-33 Needed item or resource is unavailable
34-36 Object of a quest is not what you assumed
37-39 Old enemy resurfaces
40-42 Simultaneous problems force a hard choice
43-45 Someone important betrays your trust
46-48 Someone important is threatened or endangered
49-51 Someone important reveals their problematic secret or history
52-54 Something important goes missing
55-57 Technology or device is shown to have unexpected effects
58-61 Time pressure suddenly increases
62-65 Trap is sprung
66-68 True agenda of a connection or patron is revealed
69-72 Trusted information is shown to be false
73-76 Two seemingly unrelated problems are shown to be connected
77-80 Undermined by self-doubt or vulnerabilities
81-84 Unexpected enemies appear
85-88 Urgent message distracts you from your quest
89-92 You are tracked or followed
93-95 You were diverted from the true crisis
96-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.380 -
Story Clue
When you Gather Information to investigate a mystery, you might uncover clues in the form of messages, rumors, eyewitness reports, data, or physical evidence. You can use this oracle to help reveal what this evidence connects to or implicates. Then, use the outcome of the Gather Information roll—strong hit, weak hit, or miss—to guide whether the clue brings clarity or complications.
Roll Result 1-3 Affirms a previously understood fact or clue
4-6 Connects to a known rumor or scandal
7-9 Connects to a previously unrelated mystery or quest
10-12 Connects to your own expertise or interests
13-15 Contradicts a previously understood fact or clue
16-18 Evokes a personal memory
19-21 Evokes a remarkable anomaly or phenomenon
22-24 Evokes a vision or prophecy
25-27 Involves a cultural touchstone
28-30 Involves a hidden or mysterious faction
31-33 Involves a hidden or mysterious person
34-36 Involves a key or means of access
37-39 Involves a machine or technology
40-42 Involves a non-human being or creature
43-45 Involves a notable faction
46-48 Involves a notable person
49-51 Involves a person or faction from your background
52-54 Involves a personal item
55-57 Involves an enemy or rival
58-60 Involves an organism or biological evidence
61-63 Involves an unusual ability or power
64-66 Involves someone you trust
67-69 Involves something rare, expensive, or precious
70-72 Leads to a distant or unfamiliar place
73-75 Leads to a hidden or forgotten place
76-78 Leads to a nearby or familiar place
79-81 Leads to a notable or central place
82-84 Suggests a history of similar incidents
85-87 Suggests a looming event or deadline
88-90 Suggests an imposter or forgery
91-100 Source
Ironsworn: Starforged Rulebook p.381 -
Anomaly Effect
Meddling with alien artifacts or forbidden magic may put you at the mercy of chaos. Use this table to resolve the effects of ancient tech, rituals, or other strange forces. Results on this table may have devastating implications, so use it only in rare and dramatic moments.
Roll Result 1-3 Alters or focuses gravity
4-6 Alters or reshapes nonliving matter
7-9 Alters surrounding air or atmosphere
10-12 Alters surrounding ecosystems
13-15 Awakens the dead
16-18 Causes distressing visions or nightmares
19-21 Causes rapid biological growth or infestation
22-24 Causes sickness or weakness
25-27 Corrupts living matter
28-30 Corrupts or infects devices or computers
31-33 Creates manifestations or illusions
34-36 Decays or weakens surrounding terrain or structures
37-39 Drains energy from equipment or devices
40-42 Emits forceful or destructive energy
43-45 Emits radiation
46-48 Generates a barrier or ward
49-51 Generates intense lights and sounds
52-54 Generates tendrils of energy that slither or grasp
55-57 Harvests or destroys living matter
58-60 Harvests or destroys nonliving matter
61-63 Nullifies or destroys equipment or devices
64-66 Opens a path to another location
67-69 Replicates living matter
70-72 Replicates nonliving matter
73-75 Reveals glimpses of the distant past
76-78 Reveals glimpses of the far future
79-81 Reverses time by a few moments or minutes
82-84 Slows or stops time
85-87 Summons or manifests an ancient being or intelligence
88-90 Summons or manifests creatures
91-93 Transports to another location
94-96 Triggers an impending catastrophic explosion
97-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.382 -
Combat Action
Use this oracle to help inspire an action for a foe in a fight. When you’re not sure what an enemy does next, particularly when they have you in a bad spot, roll on this table and interpret the result as appropriate to the nature of the enemy and your objective.
Roll Result 1-3 Block a path or cut off an objective
4-6 Cause reckless damage
7-9 Change weapons or tactics
10-12 Compel a surrender or concession
13-15 Coordinate with allies
16-18 Corner, trap, or entangle
19-21 Counter or reflect an attack
22-24 Create a distraction
25-27 Destroy something or render it useless
28-30 Fall back or stand off
31-33 Hide or sneak
34-36 Intimidate, taunt, or frighten
37-39 Leverage the advantage of a weapon or ability
40-42 Leverage the terrain or surroundings
43-45 Lure into a vulnerable position
46-48 Make a cautious or probing attack
49-51 Make a ferocious or powerful attack
52-54 Make a precise or careful attack
55-57 Make a sacrificial attack
58-60 Make an indirect attack
61-63 Move in close or grapple
64-66 Nullify a system, device, or weapon
67-69 Overrun a position
70-72 Perform a feint or trick
73-75 Press an advantage
76-78 Provoke a careless response
79-81 Ready a decisive action
82-84 Shift the fight to a new area
85-87 Summon aid or reinforcements
88-90 Take cover or bolster defenses
91-93 Use an unexpected weapon or ability
94-96 Weaken defenses
97-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.383
Moves
-
Begin a Session
Roll Result 1-10 Flashback reveals an aspect of your background or nature
11-20 Flashback reveals an aspect of another character, place, or faction
21-30 Influential character or faction is introduced or given new detail
31-40 Seemingly unrelated situations are shown to be connected
41-50 External factors create new danger, urgency, or importance for a quest
51-60 Important character is put in danger or suffers a misadventure
61-70 Key location is made unsafe or becomes mired in conflict
71-80 Unexpected return of an enemy or threat
81-90 Peril lies ahead or lurks just out of view
91-100 Unforeseen aid is on the way or within reach
Source
Ironsworn: Starforged Rulebook p.141 -
Make a Discovery
Roll Result 1-4 Advanced technology waiting to be harnessed or salvaged
5-8 Ancient archive or message
9-10 Artificial consciousness evolved to a higher state
11-12 Clues to a crucial resource or uncharted domain
13-14 Envoy from another time or reality
15-22 Extraordinary natural phenomenon
23-24 First contact with intelligent life
25-26 Gateway to another time or alternate reality
27-28 Key to unlocking a language or method of communication
29-34 Lost or hidden people
35-42 Majestic or unusual lifeforms
43-46 Marvel of ancient engineering
47-50 Miraculously preserved artifact or specimen
51-56 Monumental architecture or artistry of an ancient civilization
57-62 Mysterious device or artifact of potential value
63-66 New understanding of an enduring mystery
67-68 Pathway or means of travel to a distant location
69-70 Person or lifeform with phenomenal abilities
71-78 Place of awe-inspiring beauty
79-86 Rare and valuable resource
87-88 Safeguarded or idyllic location
89-90 Visions or prophesies of the future
91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.176 -
Confront Chaos
Roll Result 1-4 Baneful weapon of mass destruction
5-9 Cataclysmic environmental effects
10-12 Dead given unnatural life
13-17 Destructive lifeform of monstrous proportion
18-20 Dread hallucinations or illusions
21-24 Harbingers of an imminent invasion
25-27 Horde of insatiable hunger or fury
28-32 Horrific lifeforms of inscrutable purpose
33-36 Impostors in human form
37-41 Machines made enemy
42-45 Malignant contagion or parasite
46-50 Messenger or signal with a dire warning
51-53 Passage to a grim alternate reality
54-58 People corrupted by chaos
59-63 Powerful distortions of time or space
64-68 Signs of an impending catastrophe
69-72 Site of a baffling disappearance
73-77 Site of a horrible disaster
78-82 Site of terrible carnage
83-87 Technology nullified or made unstable
88-92 Technology warped for dark purpose
93-96 Vault of dread technology or power
97-100 Worshipers of great and malevolent powers
Source
Ironsworn: Starforged Rulebook p.177 -
Take Decisive Action
Roll Result 1-40 It’s worse than you thought: Make a suffer move (-2)
41-52 Victory is short-lived: A new peril or foe appears
53-64 You face collateral damage: Something is lost, damaged, or broken
65-76 Others pay the price: Someone else suffers the cost
77-88 Others won’t forget: You are marked for vengeance
89-100 It gets complicated: The true nature of a foe or objective is revealed
Source
Ironsworn: Starforged Rulebook p.194 -
Endure Harm
Roll Result 1-10 You suffer mortal harm. Face Death.
11-20 You are dying. Within an hour or two, you must Heal and raise your health above 0, or Face Death.
21-35 You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to ongoing harm, Face Death.
36-50 You are reeling and fighting to stay conscious. If you engage in any vigorous activity before taking a breather for a few minutes, roll on this table again (before resolving the other move).
51-100 You are still standing.
Source
Ironsworn: Starforged Rulebook p.200 -
Endure Stress
Roll Result 1-10 You are overwhelmed. Face Desolation.
11-25 You give up. Forsake Your Vow.
26-50 You give in to fear or compulsion, and act against your better instincts.
51-100 You persevere.
Source
Ironsworn: Starforged Rulebook p.202 -
Withstand Damage
Roll Result 1-10 Immediate catastrophic destruction. All aboard must Endure Harm or Face Death, as appropriate.
11-25 Destruction is imminent and unavoidable. If you do not have the means or intention to get clear, Endure Harm or Face Death as appropriate.
26-40 Destruction is imminent, but can be averted if you Repair your vehicle and raise its integrity above 0. If you fail, see 11-25.
41-55 You cannot Repair this vehicle until you Resupply and obtain a crucial replacement part. If you roll this result again prior to that, see 11-25.
56-70 The vehicle is crippled or out of your control. To get it back in action, you must Repair and raise its integrity above 0.
71-85 It’s a rough ride. All aboard must make the Endure Harm, Endure Stress, or Companion Takes a Hit move, suffering a serious (-2) cost.
86-95 You’ve lost fuel, energy, or cargo. Sacrifice Resources (-2).
96-100 Against all odds, the vehicle holds together.
Source
Ironsworn: Starforged Rulebook p.206 -
Ask the Oracle
Ask the Oracle: Almost Certain
Roll Result 1-90 Yes
91-100 No
Source
Ironsworn: Starforged Rulebook p.229Ask the Oracle: Likely
Roll Result 1-75 Yes
76-100 No
Source
Ironsworn: Starforged Rulebook p.229Ask the Oracle: 50/50
Roll Result 1-50 Yes
51-100 No
Source
Ironsworn: Starforged Rulebook p.229Ask the Oracle: Unlikely
Roll Result 1-25 Yes
26-100 No
Source
Ironsworn: Starforged Rulebook p.229Ask the Oracle: Small Chance
Roll Result 1-10 Yes
11-100 No
Source
Ironsworn: Starforged Rulebook p.229Source
Ironsworn: Starforged Rulebook p.229 -
Pay the Price
Roll Result 1-2 A trusted individual or community acts against you
3-4 An individual or community you care about is exposed to danger
5-7 You encounter signs of a looming threat
8-10 You create an opportunity for an enemy
11-14 You face a tough choice
15-18 You face the consequences of an earlier choice
19-22 A surprising development complicates your quest
23-26 You are separated from something or someone
27-32 Your action causes collateral damage or has an unintended effect
33-38 Something of value is lost or destroyed
39-44 The environment or terrain introduces a new hazard
45-50 A new enemy is revealed
51-56 A friend, companion, or ally is in harm’s way (or you are, if alone)
57-62 Your equipment or vehicle malfunctions
63-68 Your vehicle suffers damage
69-74 You waste resources
75-81 You are harmed
82-88 You are stressed
89-95 You are delayed or put at a disadvantage
96-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.232
Planets
-
Planetary Class
This oracle provides a simple method of generating a planetary class. If this is enough information, stop there and envision the world as appropriate to its type. For a bit more detail, make a roll on the Descriptor oracle and envision how that aspect defines the nature of the planet or a specific planetside location.
Roll Result 1-15 16-30 31-35 36-50 51-65 66-70 71-75 76-90 91-92 93-98 99-100 Source
Ironsworn: Starforged Rulebook p.306 -
Planetside Peril
Lifebearing
Roll Result 1-3 Corrupted or mutated lifeform
4-6 Signs of a lifeform’s power or cunning
7-9 Hazardous plant life or malignant spores
10-12 Lifeform hunts for prey
13-15 Lifeform lairs here
16-18 Lifeforms guided by a greater threat
19-21 Lifeforms spooked or stampeding
22-24 Threatening lifeform draws near
25-27 Life is revealed or takes an unexpected form
28-30 Blocked or impassible path
31-33 Corrosive substance or environment
34-36 Disturbing remains or evidence of death
37-39 Drastic environmental change
40-42 Enemy holds this area
43-45 Entangling or engulfing hazard
46-48 Equipment fails or malfunctions
49-51 Guarded or patrolled path
52-54 Led astray
55-57 Lost the path
58-60 Meteorites fall from the sky
61-63 Irradiated area or object
64-66 Realization that something was left behind
67-69 Seismic or volcanic upheaval
70-72 Signs of a lurking or trailing foe
73-75 Storm or atmospheric disruption
76-78 Toxic or sickening environment
79-81 Trap or alarm
82-84 Treacherous or arduous path
85-87 Troubling visions or apparitions
88-90 Visibility hindered by atmospheric effects
91-93 Worrying arrival of a ship or vehicle
94-96 Wreckage or ruins portend a new threat
97-99 100-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.320Lifeless
Roll Result - Corrupted or mutated lifeform
- Signs of a lifeform’s power or cunning
- Hazardous plant life or malignant spores
- Lifeform hunts for prey
- Lifeform lairs here
- Lifeforms guided by a greater threat
- Lifeforms spooked or stampeding
- Threatening lifeform draws near
1-3 Life is revealed or takes an unexpected form
4-7 Blocked or impassible path
8-11 Corrosive substance or environment
12-15 Disturbing remains or evidence of death
16-19 Drastic environmental change
20-23 Enemy holds this area
24-27 Entangling or engulfing hazard
28-31 Equipment fails or malfunctions
32-35 Guarded or patrolled path
36-39 Led astray
40-43 Lost the path
44-47 Meteorites fall from the sky
48-51 Irradiated area or object
52-55 Realization that something was left behind
56-59 Seismic or volcanic upheaval
60-63 Signs of a lurking or trailing foe
64-67 Storm or atmospheric disruption
68-71 Toxic or sickening environment
72-75 Trap or alarm
76-79 Treacherous or arduous path
80-83 Troubling visions or apparitions
84-87 Visibility hindered by atmospheric effects
88-91 Worrying arrival of a ship or vehicle
92-95 Wreckage or ruins portend a new threat
96-99 100-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.320Source
Ironsworn: Starforged Rulebook p.320 -
Planetside Opportunity
Lifebearing
Roll Result 1-4 Clue to a lifeform’s nature or vulnerabilities
5-8 Friendly interaction with a benign lifeform
9-12 Hunting or foraging opportunities are plentiful
13-16 Interesting or helpful aspect of benign creatures
17-20 Interesting or helpful aspect of local plant life
21-24 Encounter reveals unexpected benign lifeforms
25-28 Abandoned camp or vehicle
29-32 Advance warning of an environmental threat
33-36 Clear path through otherwise perilous terrain
37-40 Clue offers insight into a current quest or mystery
41-44 Clue to the history or nature of this place
45-48 Evidence that others have passed this way
49-52 Foe reveals themselves or tips their hand
53-56 Fortuitous change in the weather or atmosphere
57-60 Friendly traveler crosses your path
61-64 Helpful resource is in ample supply
65-68 Impressive vista offers comfort or inspiration
69-72 Interesting artifact or device
73-76 Interesting site offers opportunities for exploration
77-80 Moment of fellowship or inner peace
81-84 Opening to distract, escape, or avoid foes
85-88 Opening to get the drop on a foe
89-92 Plea for help from a potential benefactor
93-96 Refuge offers a place to hide, plan, or recover
97-100 Vantage point reveals the lay of the land
Source
Ironsworn: Starforged Rulebook p.321Lifeless
Roll Result - Clue to a lifeform’s nature or vulnerabilities
- Friendly interaction with a benign lifeform
- Hunting or foraging opportunities are plentiful
- Interesting or helpful aspect of benign creatures
- Interesting or helpful aspect of local plant life
1-5 Encounter reveals unexpected benign lifeforms
6-10 Abandoned camp or vehicle
11-15 Advance warning of an environmental threat
16-20 Clear path through otherwise perilous terrain
21-25 Clue offers insight into a current quest or mystery
26-30 Clue to the history or nature of this place
31-35 Evidence that others have passed this way
36-40 Foe reveals themselves or tips their hand
41-45 Fortuitous change in the weather or atmosphere
46-50 Friendly traveler crosses your path
51-55 Helpful resource is in ample supply
56-60 Impressive vista offers comfort or inspiration
61-65 Interesting artifact or device
66-70 Interesting site offers opportunities for exploration
71-75 Moment of fellowship or inner peace
76-80 Opening to distract, escape, or avoid foes
81-85 Opening to get the drop on a foe
86-90 Plea for help from a potential benefactor
91-95 Refuge offers a place to hide, plan, or recover
96-100 Vantage point reveals the lay of the land
Source
Ironsworn: Starforged Rulebook p.321Source
Ironsworn: Starforged Rulebook p.321
Settlements
-
Location
Roll Result 1-40 Planetside
41-75 Orbital
76-100 Deep Space
Source
Ironsworn: Starforged Rulebook p.322 -
Population
Terminus
Roll Result 1-10 Few
11-25 Dozens
26-55 Hundreds
56-85 Thousands
86-100 Tens of thousands
Source
Ironsworn: Starforged Rulebook p.322Outlands
Roll Result 1-15 Few
16-35 Dozens
36-65 Hundreds
66-90 Thousands
91-100 Tens of thousands
Source
Ironsworn: Starforged Rulebook p.322Expanse
Roll Result 1-20 Few
21-50 Dozens
51-80 Hundreds
81-95 Thousands
96-100 Tens of thousands
Source
Ironsworn: Starforged Rulebook p.322Source
Ironsworn: Starforged Rulebook p.322 -
First Look
Roll Result 1-3 Beautiful architecture
4-9 Built from organic materials
10-15 Built from random scrap
16-21 Built within repurposed ship
22-26 Built within terrain or asteroid
27-31 Defensible location
32-35 Elevated or multi-level construction
36-40 Hidden or subsurface location
41-43 High-tech construction
44-49 Industrial architecture
50-53 Intimidating defenses
54-56 Moving or transforming
57-61 Obvious social stratification
62-66 Precarious location
67-72 Rustic architecture
73-76 Significant structural damage
77-80 Sprawling or dispersed structures
81-83 Temporary or seasonal location
84-87 Toxic or polluted habitat
88-90 Within or near ⏵Precursor Vault
91-100 Source
Ironsworn: Starforged Rulebook p.323 -
Initial Contact
Roll Result 1-20 Welcoming
21-30 Neutral / automated
31-50 Wary
51-60 Uncooperative
61-70 Hostile
71-83 Asking for help
84-86 In battle
87-89 Captured
90-92 Unresponsive
93-95 Destroyed
96-100 Source
Ironsworn: Starforged Rulebook p.323 -
Authority
Roll Result 1-15 None / lawless
16-30 Ineffectual
31-45 Tolerant
46-55 Fair
56-70 Unyielding
71-85 Corrupt
86-100 Oppressive
Source
Ironsworn: Starforged Rulebook p.323 -
Settlement Projects
Check the Settlement Projects table when it’s appropriate for your character to know or uncover these details. Projects are the main industry, function, or focus of a settlement. They do not necessarily represent every activity at the site—particularly at a large settlement—but are the most visible or noteworthy aspects.
Roll Result 1-5 Agriculture
6-7 Archeology
8-9 Automation
10-11 Black market
12-13 Command
14-17 Defense
18-22 Energy
23-25 Engineering
26-27 Entertainment
28-29 Environmentalism
30-31 Evacuation
32-33 Expansion
34-37 Exploration
38-39 Festival
40-41 History
42-43 Hunting
44-46 Manufacturing
47-49 Medical
50-51 Migration
52-57 Mining
58-59 Pacifism
60-62 Raiding
63-65 Research
66-69 Salvage
70-72 Secrecy
73-75 Shipbuilding
76-78 Spirituality
79-84 Subsistence
85-86 Surveillance
87-88 Terraforming
89-92 Trade
93-95 Warfare
96-100 Source
Ironsworn: Starforged Rulebook p.324 -
Settlement Trouble
Check the Settlement Trouble table when it’s appropriate for your character to know or uncover these details. The Settlement Trouble table provides a broad description of the site’s most dramatic current issue.
Roll Result 1-3 Battle for leadership
4-6 Betrayal from within
7-8 Caught in the crossfire
9-11 Changing environment
12-13 Clash of cultures
14-17 Dangerous discovery
18-21 Depleted supplies
22-24 Deprived of a resource
25-28 Failing technology
29-32 Feuding factions
33-34 Ghostly visitations
35-38 Hazardous environment
39-42 Hostile lifeforms
43-45 Impassable route
46-48 Impending attack
49-51 Impending natural disaster
52-53 Invasive organisms
54-55 Mounting debt
56-57 Mysterious deaths
58-60 Overdue delivery
61-62 Plagued by sickness
63-65 Preyed upon by raiders
66-67 Revolt against leadership
68-69 Sabotaged technology
70-71 Shunned by others
72-74 Social strife
75-76 Someone is ill or injured
77-78 Someone is missing
79-80 Stolen technology or object
81-83 Strange phenomenon
84-86 Toxic waste or pollution
87-88 Volatile energy source
89-90 Vulnerable lifeforms
91-100 Source
Ironsworn: Starforged Rulebook p.324 -
Settlement Name
Choose a name appropriate to the nature of the settlement, or roll for a random result. You can let the name stand alone, or pair it with one of the following tags: Base, Citadel, Depot, Fortress, Hold, Landing, Outpost, Port, Station, Terminal.
Roll Result 1-1 Aegis
2-2 Altair
3-3 Altura
4-4 Amity
5-5 Apex
6-6 Apogee
7-7 Argosy
8-8 Astra
9-9 Aurora
10-10 Beacon
11-11 Brink
12-12 Bulwark
13-13 Burnell
14-14 Burrow
15-15 Concord
16-16 Crux
17-17 Deadrock
18-18 Deception
19-19 Elysium
20-20 Enigma
21-21 Erebus
22-22 Eris
23-23 Evenfall
24-24 Eventide
25-25 Farpoint
26-26 Felicity
27-27 Florin
28-28 Forlorn
29-29 Forsaken
30-30 Freya
31-31 Glimmer
32-32 Gloam
33-33 Hearth
34-34 Helia
35-35 Hypatia
36-36 Hyperion
37-37 Janus
38-38 Karma
39-39 Kepler
40-40 Koshiba
41-41 Lagrange
42-42 Larissa
43-43 Lasthope
44-44 Lastport
45-45 Legacy
46-46 Lodestar
47-47 Luminus
48-48 Lyra
49-49 Marrow
50-50 Meridian
51-51 Moirai
52-52 Mudd
53-53 Neoma
54-54 Nerio
55-55 Nova
56-56 Nyx
57-57 Osseus
58-58 Paradox
59-59 Paragon
60-60 Paxton
61-61 Perchance
62-62 Pinnacle
63-63 Polaris
64-64 Portent
65-65 Prism
66-66 Providence
67-67 Purgatory
68-68 Rampart
69-69 Ramshackle
70-70 Redemption
71-71 Redhaven
72-72 Relic
73-73 Reprise
74-74 Reverie
75-75 Rhiannon
76-76 Rockhome
77-77 Rust
78-78 Sagan
79-79 Sanctity
80-80 Selena
81-81 Sepulcher
82-82 Sigil
83-83 Silvana
84-84 Sirius
85-85 Sisyphus
86-86 Solitude
87-87 Spire
88-88 Starfall
89-89 Summit
90-90 Tranquility
91-91 Tyson
92-92 Unity
93-93 Utopia
94-94 Vega
95-95 Vesper
96-96 Wayward
97-97 Welkin
98-98 Wellspring
99-99 Weyland
100-100 Wreck
Source
Ironsworn: Starforged Rulebook p.325
Space Encounters
-
Space Sighting
Terminus
Roll Result 1-15 16-35 36-40 41-47 48-51 52-53 54-55 56-60 61-65 Debris field: Mineral asteroids
66-68 Debris field: Frozen asteroids
69-70 Debris field: Crystalline asteroids
71-72 Debris field: Creature boneyard
73-74 Debris field: Metallic wreckage
75-76 Large rogue asteroid
77-78 Comet with a tail of ionized gas
79-81 Fiery energy storm
82-83 Chaotic meteoroid storm
84-85 Turbulent gravitational wave
86-93 Dense nebula cloud
94-98 Roll twice
99-100 Roll three times
Source
Ironsworn: Starforged Rulebook p.300Outlands
Roll Result 1-15 16-35 36-38 39-43 44-46 47-49 50-52 53-58 59-63 Debris field: Mineral asteroids
64-66 Debris field: Frozen asteroids
67-68 Debris field: Crystalline asteroids
69-70 Debris field: Creature boneyard
71-72 Debris field: Metallic wreckage
73-74 Large rogue asteroid
75-76 Comet with a tail of ionized gas
77-80 Fiery energy storm
81-82 Chaotic meteoroid storm
83-85 Turbulent gravitational wave
86-93 Dense nebula cloud
94-98 Roll twice
99-100 Roll three times
Source
Ironsworn: Starforged Rulebook p.300Expanse
Roll Result 1-15 16-35 36-37 38-39 40-41 42-45 46-49 50-56 57-61 Debris field: Mineral asteroids
62-64 Debris field: Frozen asteroids
65-66 Debris field: Crystalline asteroids
67-68 Debris field: Creature boneyard
69-70 Debris field: Metallic wreckage
71-72 Large rogue asteroid
73-74 Comet with a tail of ionized gas
75-79 Fiery energy storm
80-81 Chaotic meteoroid storm
82-85 Turbulent gravitational wave
86-93 Dense nebula cloud
94-98 Roll twice
99-100 Roll three times
Source
Ironsworn: Starforged Rulebook p.300Source
Ironsworn: Starforged Rulebook p.300 -
Sector Name
Prefix
Roll Result 1-2 Accursed
3-4 Ashen
5-6 Asteria
7-8 Bitter
9-10 Blighted
11-12 Bloodied
13-14 Boundless
15-16 Burning
17-18 Cortana
19-20 Corvus
21-22 Crimson
23-24 Cygnus
25-26 Delphi
27-28 Delphian
29-30 Devil’s
31-32 Ebon
33-34 Essus
35-36 Fallen
37-38 Ferrous
39-40 Fool’s
41-42 Forgotten
43-44 Haunted
45-46 Hidden
47-48 Hollow
49-50 Igneous
51-52 Infernal
53-54 Invidia
55-56 Iron
57-58 Kalidas
59-60 Kronos
61-62 Lacuna
63-64 Lumen
65-66 Mobius
67-68 Morien
69-70 Onyx
71-72 Outer
73-74 Sanguis
75-76 Scarred
77-78 Scorched
79-80 Shattered
81-82 Shrouded
83-84 Sindri
85-86 Solana
87-88 Stygian
89-90 Sulaco
91-92 Sundered
93-94 Thunor
95-96 Vanguard
97-98 Veiled
99-100 Wasted
Source
Ironsworn: Starforged Rulebook p.302Suffix
Roll Result 1-2 Abyss
3-4 Anvil
5-6 Arch
7-8 Breach
9-10 Chain
11-12 Channel
13-14 Chasm
15-16 Circlet
17-18 Cluster
19-20 Crossing
21-22 Crown
23-24 Currents
25-26 Deep
27-28 Desolation
29-30 Drift
31-32 Flow
33-34 Flux
35-36 Gap
37-38 Gate
39-40 Gyre
41-42 Heart
43-44 Helix
45-46 Juncture
47-48 Limits
49-50 Locus
51-52 Maelstrom
53-54 Margin
55-56 Maw
57-58 Maze
59-60 Nexus
61-62 Oasis
63-64 Pass
65-66 Pit
67-68 Pyre
69-70 Reach
71-72 Rest
73-74 Rift
75-76 Sanctum
77-78 Shallows
79-80 Shoal
81-82 Spine
83-84 Straits
85-86 Threshold
87-88 Tide
89-90 Verge
91-92 Vertex
93-94 Vigil
95-96 Void
97-98 Web
99-100 Zenith
Source
Ironsworn: Starforged Rulebook p.302Source
Ironsworn: Starforged Rulebook p.302 -
Stellar Object
Use the Stellar Object oracle to learn more about the primary star at a location. This is mostly to help you visualize your surroundings, but the strange or hazardous nature of some rare stars can incite new adventures.
Roll Result 1-15 Smoldering red star
16-30 Glowing orange star
31-45 Burning yellow star
46-50 Blazing blue star
51-60 Young star incubating in a molecular cloud
61-70 White dwarf shining with spectral light
71-75 Corrupted star radiating with unnatural light
76-80 Neutron star surrounded by intense magnetic fields
81-85 Two stars in close orbit connected by fiery tendrils of energy
86-90 Black hole allows nothing to escape—not even light
91-98 Hypergiant star generating turbulent solar winds
99-99 Artificial star constructed by a long-dead civilization
100-100 Unstable star showing signs of impending supernova
Source
Ironsworn: Starforged Rulebook p.303 -
Spaceborne Peril
Choose or roll on this table when you want inspiration for a trouble during spaceborne exploration or on an interstellar expedition.
Roll Result 1-3 Artificial gravity generator malfunctions
4-6 Automated defenses or mines protect this area
7-9 Compartment catches fire or is breached
10-12 Contagion or illness threatens to take hold
13-15 Dust clouds imperil navigation or conceal foes
16-18 Energy storm looms
19-21 Familiar foe appears or sends an ominous message
22-24 Gravity well or vortex takes hold
25-27 Imperiled ship calls for help
28-30 Important device fails or malfunctions
31-33 Infestation is revealed
34-36 Intruder or stowaway creates trouble
37-39 Isolation or fear presses in
40-42 Life support system malfunctions
43-45 Meteoroid storm fills the sky
46-48 Mysterious wreckage portends a new threat
49-51 Nearby settlement calls for help
52-54 Old repair or patch fails
55-57 Onboard dispute or inner turmoil causes a disruption
58-60 Others obstruct your path or form a blockade
61-63 Phantom signals suggest a lurking foe
64-66 Pirates hunt for prey
67-69 Power fails
70-72 Primary drive or generator malfunctions
73-75 Sabotage is revealed
76-78 Shockwave or gravity wave approaches
79-81 Someone questions your presence here
82-84 Stellar anomaly emits hazardous energies
85-87 Threatening lifeform draws near
88-90 Troubling visions or apparitions
91-93 True nature of a cargo, occupant, or passenger is revealed
94-96 Unsettling sounds or disturbances
97-99 100-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.304 -
Spaceborne Opportunity
Choose or roll on this table when you want inspiration for a beneficial encounter or event on a spaceborne journey, such as when you roll a strong hit with a match as you Undertake an Expedition, or if you Explore a Waypoint and find an opportunity.
Roll Result 1-4 Advance warning of an environmental threat
5-8 Automated signal offers a helpful message or warning
9-12 Cache of cargo or supplies
13-16 Chance for fellowship or a moment of inner peace
17-20 Clear path through otherwise perilous space
21-24 Clue offers insight into a current quest or mystery
25-28 Clue to a lifeform’s nature or vulnerabilities
29-32 Derelict ripe for the picking
33-36 Foe inadvertently reveals themselves or tips their hand
37-40 Friendly interaction with a benign lifeform
41-44 Friendly settlement in range
45-48 Friendly spacers at work here
49-52 Friendly starship crosses your path
53-56 Helpful or encouraging message from an acquaintance
57-60 Impressive vista offers comfort or inspiration
61-64 Interesting site offers opportunities for exploration
65-68 Mineral or energy resource detected
69-72 Navigational or environmental hazard is left behind
73-76 Opening to escape or avoid foes
77-80 Plea for help from a potential benefactor
81-84 Probe or beacon with useful data
85-88 Refuge offers a place to hide, plan, or recover
89-92 Sensors pinpoint a lurking foe
93-96 Sensors reveal helpful or interesting environmental data
97-100 Vehicle or equipment performs beyond expectations
Source
Ironsworn: Starforged Rulebook p.305
Starships
-
Type
Roll Result 1-2 Carrier
3-6 Corvette
7-11 Courier
12-14 Cruiser
15-16 Dreadnought
17-19 Escape pod
20-22 Foundry
23-27 Harvester
28-33 Hauler
34-36 Hunter
37-38 Ironhome
39-42 Mender
43-47 Outbounder
48-50 Pennant
51-56 Prospector
57-61 Reclaimer
62-64 Shuttle
65-67 Snub fighter
68-82 Multipurpose
83-84 Unusual or unknown
85-94 95-100 Ships in conflict (roll twice)
Source
Ironsworn: Starforged Rulebook p.326 -
Fleet
Roll Result 1-10 Battle fleet
11-25 Pirate wing
26-35 Raider horde
36-50 Salvager hive
51-60 Settler caravan
61-70 Trade caravan
71-90 Transport and escorts
91-100 Source
Ironsworn: Starforged Rulebook p.326 -
Initial Contact
Roll Result 1-3 Familiar
4-15 Friendly
16-25 Neutral / automated
26-35 Wary
36-40 Dismissive
41-50 Uncooperative
51-65 Hostile
66-80 Asking for help
81-85 In battle
86-90 Unresponsive
91-95 Destroyed
96-100 Source
Ironsworn: Starforged Rulebook p.327 -
First Look
Roll Result 1-4 Abnormal sensor readings
5-8 Brightly painted
9-13 Bristling with weapons
14-18 Dark or stealthy
19-23 Heavy armor
24-28 Immobile
29-33 Intimidating profile
34-37 Large sensor arrays
38-41 Leaking radiation
42-45 Low-profile or disguised
46-49 Modern or advanced design
50-54 Obsolete design
55-59 Obvious damage
60-63 Biological components
64-67 Ornate markings
68-71 Oversized engines
72-75 Prominent guild emblem
76-80 Refitted or repurposed hull
81-85 Scarred hull
86-90 Built from scrap
91-94 Towing or linked
95-100 Source
Ironsworn: Starforged Rulebook p.327 -
Starship Mission
Terminus
Roll Result 1-3 Blockade a location
4-6 Break a blockade
7-9 Collect a resource
10-11 Command others
12-14 Conduct diplomacy
15-17 Conduct espionage
18-20 Conduct piracy
21-23 Conduct research
24-26 Defend against an attack
27-29 Deliver messages or data
30-32 Establish a settlement
33-35 Evacuate a location
36-37 Explore a region
38-39 Hold prisoners
40-42 Hunt down another ship
43-45 Launch an attack
46-48 Patrol an area
49-51 Provide medical aid
52-54 Provide repairs
55-57 Provide shelter
58-59 Quarantine a danger
60-62 Raid a settlement
63-65 Resupply a settlement
66-68 Retrieve salvage
69-71 Search and rescue
72-74 Smuggle cargo
75-77 Survey a site
78-79 Test a technology
80-82 Transport cargo
83-85 Transport passengers
86-90 91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.328Outlands
Roll Result 1-2 Blockade a location
3-4 Break a blockade
5-7 Collect a resource
8-9 Command others
10-11 Conduct diplomacy
12-13 Conduct espionage
14-16 Conduct piracy
17-20 Conduct research
21-24 Defend against an attack
25-28 Deliver messages or data
29-32 Establish a settlement
33-36 Evacuate a location
37-40 Explore a region
41-42 Hold prisoners
43-45 Hunt down another ship
46-48 Launch an attack
49-50 Patrol an area
51-53 Provide medical aid
54-56 Provide repairs
57-59 Provide shelter
60-61 Quarantine a danger
62-64 Raid a settlement
65-68 Resupply a settlement
69-71 Retrieve salvage
72-73 Search and rescue
74-75 Smuggle cargo
76-78 Survey a site
79-80 Test a technology
81-83 Transport cargo
84-85 Transport passengers
86-90 91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.328Expanse
Roll Result 1-2 Blockade a location
3-4 Break a blockade
5-8 Collect a resource
9-10 Command others
11-12 Conduct diplomacy
13-14 Conduct espionage
15-16 Conduct piracy
17-22 Conduct research
23-25 Defend against an attack
26-29 Deliver messages or data
30-35 Establish a settlement
36-39 Evacuate a location
40-45 Explore a region
46-47 Hold prisoners
48-49 Hunt down another ship
50-51 Launch an attack
52-53 Patrol an area
54-55 Provide medical aid
56-57 Provide repairs
58-61 Provide shelter
62-63 Quarantine a danger
64-65 Raid a settlement
66-69 Resupply a settlement
70-71 Retrieve salvage
72-73 Search and rescue
74-75 Smuggle cargo
76-77 Survey a site
78-79 Test a technology
80-83 Transport cargo
84-85 Transport passengers
86-90 91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.328Source
Ironsworn: Starforged Rulebook p.328 -
Starship Name
Give a starship a name when it has an important role in your story. Scan this table and select a name which fits what you know of the ship’s appearance and role. Or generate a random result and let any contradictions contribute to the ship’s history or nature.
Roll Result 1-1 Arclight
2-2 Argent Arrow
3-3 Artemis
4-4 Astral Explorer
5-5 Atlas
6-6 Aurora
7-7 Avari’s Wake
8-8 Banshee’s Cry
9-9 Beowulf
10-10 Bloody Jaw
11-11 Broken Sword
12-12 Buccaneer
13-13 Cerelis Nine
14-14 Clarion Call
15-15 Dawn’s Herald
16-16 Dead Reckoning
17-17 Drift Runner
18-18 Eclipse
19-19 Elara Five
20-20 Enchantress
21-21 Endurance
22-22 Excalibur
23-23 Eye of the Void
24-24 Fall of Icarus
25-25 Fallen Light
26-26 False Hope
27-27 Firebreak
28-28 First Light
29-29 Forge Flier
30-30 Fortune’s Favor
31-31 Freya’s Wrath
32-32 Ghost
33-33 Guiding Star
34-34 Hand of Fate
35-35 Herald of Doom
36-36 Implacable
37-37 Implicit
38-38 Inferno
39-39 Invictus
40-40 Iron Cairn
41-41 Karena’s Reverie
42-42 Kraken
43-43 Kuno’s Hammer
44-44 Lightline
45-45 Lodestar
46-46 Long Haul
47-47 Lost Fortune
48-48 Luminous Sorrow
49-49 Manta
50-50 Mercy
51-51 Mutara
52-52 Nebula Prowler
53-53 Newton’s Folly
54-54 Nightfall
55-55 Nomad
56-56 Obsidian Trident
57-57 Onslaught
58-58 Orca
59-59 Outward Bound
60-60 Phantom
61-61 Photon
62-62 Poltergeist
63-63 Profit Margin
64-64 Raven’s Call
65-65 Raya’s Promise
66-66 Reaper
67-67 Reforged Hope
68-68 Relentless
69-69 Royal Signet
70-70 Rubicon
71-71 Sareea’s Tribute
72-72 Second Chance
73-73 Shard of the Sun
74-74 Shattered Siege
75-75 Shattered Star
76-76 Silver Talon
77-77 Smoldering Flame
78-78 Sovereign Skies
79-79 Sparrowhawk
80-80 Stardust
81-81 Starfall
82-82 Stellar Hawk
83-83 Stormswept
84-84 Sundered Aegis
85-85 Sundown
86-86 Sureshot
87-87 Terminus Clipper
88-88 Terrapin
89-89 Timber Wolf
90-90 Tip of the Spear
91-91 Titan
92-92 Tormentor
93-93 Trithia Six
94-94 Ultraviolet
95-95 Valora’s Comet
96-96 Vengeance
97-97 Venture
98-98 Vigilant
99-99 Voidtreader
100-100 Vulture
Source
Ironsworn: Starforged Rulebook p.329
Precursor Vaults
-
Location
Roll Result 1-50 Planetside
51-75 Orbital
76-100 Deep Space
Source
Ironsworn: Starforged Rulebook p.360 -
Scale
Roll Result 1-30 Minor, confined site
31-65 Typical site of limited scope
66-90 Large, elaborate site
91-99 Vast site of unfathomable complexity
100-100 World-spanning site or megastructure
Source
Ironsworn: Starforged Rulebook p.360 -
Form
Roll Result 1-35 Structure
36-60 Vessel
61-80 Monument
81-95 Machine
96-100 Incomprehensible
Source
Ironsworn: Starforged Rulebook p.360 -
Shape
Roll Result 1-15 Practical or functional
16-20 Geometric (complex shape)
21-25 Geometric (cube)
26-30 Geometric (obelisk)
31-35 Geometric (pyramid)
36-40 Geometric (ring or torus)
41-45 Geometric (sphere)
46-55 Organic or curved
56-60 Platform or disc
61-65 Spires or towers
66-68 Domed
69-73 Spiky
74-76 Sculptural or effigy
77-79 Amorphous
80-85 Transforming
86-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.361 -
Material
Roll Result 1-30 Metallic (industrial)
31-60 Metallic (smooth)
61-70 Rocky or stone-like
71-74 Crystalline or glass-like
75-78 Bone-like
79-82 Flesh-like
83-86 Plant-like
87-88 Energy
89-90 Liquid
91-100 Roll twice
Source
Ironsworn: Starforged Rulebook p.361 -
Outer First Look
Roll Result 1-3 Corrupting its environment
4-7 Automated defenses
8-10 Breached exterior
11-14 Broken or fragmented
15-17 Camouflaged or hidden
18-20 Cavernous opening
21-23 Dispersed structures
24-26 Dreadful premonitions
27-30 Electromagnetic field
31-33 Embedded within terrain
34-36 Encased in an energy field
37-40 Energy core or conduit
41-43 Fractal patterns
44-47 Glyphs or symbols
48-51 Hazardous readings
52-54 Levitating or in motion
55-58 Lighted or illuminated
59-61 No obvious point of entry
62-64 Overgrown or entangled
65-67 Perfectly preserved
68-70 Phasing in and out of reality
71-73 Physical barrier
74-76 Pitted or scarred
77-79 Scaled for outsized beings
80-82 Shrouded in mist or haze
83-85 Signs of invaders
86-89 Sound or signal
90-92 Strong gravity well
93-95 Surrounded by destruction
96-100 Source
Ironsworn: Starforged Rulebook p.361