Oracles

Character Creation

  • Background Assets

    If you want some direction for your starting paths, roll or pick from the table below and take the two paths associated with your selected background.

    Roll Result
    1-5

    Battlefield Medic

    6-10

    Delegate

    11-15

    Exobiologist

    16-20

    Far Trader

    21-25

    Fugitive Hunter

    26-30

    Hacker

    31-35

    Hotshot Pilot

    36-40

    Interstellar Scout

    41-45

    Monster Hunter

    46-50

    Occultist

    51-55

    Operative

    56-60

    Outlaw

    61-65

    Private Investigator

    66-70

    Prophet

    71-75

    Psionicist

    76-80

    Smuggler

    81-85

    Spiritualist

    86-90

    Starship Engineer

    91-95

    Supersoldier

    96-100

    Tomb Raider

    Source
    Ironsworn: Starforged Rulebook p.105

  • Backstory Prompts

    For some backstory inspiration, roll or pick from the table below. Then, take a moment to elaborate on the suggestion. Or just leave it a bit vague and mysterious for now; you can flesh it out in play.

    Roll Result
    1-7

    You abandoned your kin after learning a troubling truth

    8-13

    You are guided by a vision or prophecy

    14-20

    You are haunted by past actions or failures

    21-27

    You are running from a criminal past

    28-34

    You are the sole survivor of an attack or calamity

    35-40

    You escaped an abusive or unjust situation

    41-46

    You have no memory of your former life

    47-53

    You rejected a duty or destiny

    54-60

    You were banished from your former home

    61-67

    You were denied a birthright

    68-74

    You were on your own for as long as you can remember

    75-81

    You were sent away on a prolonged mission

    82-87

    You were taken or lured away by someone

    88-94

    Your ambitions outgrew your humble origins

    95-100

    Your wanderlust carried you far away

    Source
    Ironsworn: Starforged Rulebook p.106

  • Starship History

    Envision how you obtained or earned this ship. You can come up with your own origin, or roll or pick from the table below. If you use a result from the table, take a moment to consider and elaborate on the suggestion.

    Roll Result
    1-8

    Acquired in trade for a precious family heirloom

    9-17

    Built out of repurposed scrap

    18-25

    Claimed as spoils of war

    26-34

    Discovered as a derelict, and patched back together

    35-42

    Earned in exchange for a promise or vow

    43-50

    Found abandoned in perfect condition

    51-58

    Granted by an organization or community

    59-67

    Inherited from a relative or mentor

    68-75

    Purchased at a suspiciously cheap price

    76-84

    Stolen from a notorious crime boss or criminal organization

    85-92

    Taken while fleeing an attack or disaster

    93-100

    Won in a bet

    Source
    Ironsworn: Starforged Rulebook p.108

  • Starship Quirks

    Your ship is an important aspect of your character—and a character in its own right. What does it look like? What makes it interesting or uniquely yours? Does it have any particular quirks? If nothing occurs to you now, you can flesh it out in play, or roll once or twice on the table below.

    Roll Result
    1-5

    Engine room is scorched with old burn marks

    6-10

    Exterior is marred by rust and grime

    11-15

    Faint, phantom music sometimes echoes through the corridors

    16-20

    Gravity generator is notoriously fickle

    21-25

    Hull is fused with organic growths

    26-30

    Hull rattles and groans in atmospheric flight

    31-35

    Interior spaces are crowded with exposed cables and conduits

    36-40

    Looks defenseless, but exterior panels open to reveal weapons

    41-45

    Navigation logs contain coordinates to locations that do not—or should not—exist

    46-50

    Old bloodstain in the airlock reappears even when painted over

    51-55

    Once a beautiful ship, now scarred by a devastating battle

    56-60

    Patched hull covers a recent catastrophic breach

    61-65

    Placards and control labels are in an uncommon language

    66-70

    Removable plate decks provide access to hidden storage

    71-75

    Segmented landing gear unfold like gangly spider legs

    76-80

    Ship is powered by an ancient precursor device

    81-85

    Someone marked the hull with graffiti during a recent layover

    86-90

    Strange symbols are scrawled on the deck and bulkheads in the main corridor

    91-95

    Things tend to go missing for no logical reason

    96-100

    Timers and clocks are always just a bit off

    Source
    Ironsworn: Starforged Rulebook p.109

  • Sector Trouble

    Roll Result
    1-5

    Blockade prevents trade with other sectors

    6-10

    Bounty hunters search for an infamous fugitive

    11-15

    Chaotic breaches in spacetime spread like wildfire

    16-20

    Criminal faction corrupts local authorities

    21-25

    Devastating superweapon has fallen into the wrong hands

    26-30

    Energy storms are rampant

    31-35

    Magnetic disturbances disrupt communication

    36-40

    Newly found resource lures greedy fortune hunters to the sector

    41-45

    Notorious pirate clan preys on starships

    46-50

    Parasitic lifeforms spread like a plague

    51-55

    Precursor sites throughout the sector emit strange signals

    56-60

    Prophecies foretell an imminent awakening of a dreadful power

    61-65

    Raider clan emerges as a dominant threat under a new leader

    66-70

    Religious zealots overrun the sector

    71-75

    Rogue AI infiltrates systems throughout the sector

    76-80

    Settlements or factions are on the brink of war

    81-85

    Ships regularly go missing

    86-90

    Sickness spreads among ships and settlements

    91-95

    Supernova is imminent

    96-100

    Titanic spaceborne lifeform stalks the spaceways

    Source
    Ironsworn: Starforged Rulebook p.126

  • Inciting Incident

    Roll Result
    1-5

    Aid a starship caught in a spacetime fracture

    6-10

    Broker peace between two feuding settlements

    11-15

    Chart a new passage between isolated settlements

    16-20

    Defend the people of a beleaguered settlement against raiders

    21-25

    Discover who sabotaged a settlement’s air processors

    26-30

    Escort a tradeship carrying a prized cargo

    31-35

    Ferry a rescue team to a perilous disaster site

    36-40

    Infiltrate a fortified base to steal crucial data

    41-45

    Investigate terrifying manifestations at a remote settlement

    46-50

    Liberate prisoners at a cruel labor camp

    51-55

    Locate a downed spacer on an uninhabited planet

    56-60

    Protect a fugitive from a relentless bounty hunter

    61-65

    Recover a cherished pre-exodus artifact from an enemy

    66-70

    Rescue a starship crew held captive by mutineers

    71-75

    Retrieve a cache of stolen weapons from a pirate ship

    76-80

    Sabotage an enemy installation

    81-85

    Search for a missing expedition in the depths of a precursor vault

    86-90

    Shield a wondrous lifeform from those who seek to destroy it

    91-95

    Track and slay a marauding beast

    96-100

    Transport a displaced people to their new home

    Source
    Ironsworn: Starforged Rulebook p.130

Characters

  • First Look

    Roll Result
    1-3

    Accented

    4-6

    Accompanied

    7-8

    Adorned

    9-11

    Aged

    12-13

    Alluring

    14-15

    Armed

    16-17

    Armored

    18-20

    Athletic

    21-23

    Attractive

    24-25

    Augmented

    26-27

    Concealed

    28-30

    Distracted

    31-33

    Eccentric

    34-35

    Energetic

    36-37

    Flashy

    38-40

    Graceful

    41-43

    Grim

    44-46

    Haggard

    47-49

    Ill-equipped

    50-52

    Imposing

    53-55

    Large

    56-57

    Mutated

    58-60

    Plain

    61-62

    Poised

    63-65

    Scarred

    66-68

    Scruffy

    69-71

    Shifty

    72-73

    Sickly

    74-76

    Slight

    77-78

    Swaggering

    79-81

    Tattooed

    82-83

    Threatened

    84-85

    Uncanny

    86-87

    Visibly disabled

    88-90

    Weathered

    91-92

    Well-equipped

    93-95

    Wiry

    96-97

    Wounded

    98-100

    Youthful

    Source
    Ironsworn: Starforged Rulebook p.330

  • Initial Disposition

    Roll Result
    1-6

    Helpful

    7-14

    Friendly

    15-22

    Cooperative

    23-30

    Curious

    31-40

    Indifferent

    41-50

    Suspicious

    51-60

    Wanting

    61-70

    Desperate

    71-78

    Demanding

    79-86

    Unfriendly

    87-94

    Threatening

    95-100

    Hostile

    Source
    Ironsworn: Starforged Rulebook p.330

  • Character Role

    Roll Result
    1-2

    Agent

    3-4

    AI

    5-6

    Artisan

    7-8

    Assassin

    9-10

    Bounty Hunter

    11-12

    Courier

    13-14

    Crew

    15-16

    Criminal

    17-18

    Cultist

    19-20

    Diplomat

    21-22

    Engineer

    23-24

    Entertainer

    25-26

    Explorer

    27-28

    Farmer

    29-30

    Fugitive

    31-32

    Guard

    33-34

    Guide

    35-36

    Healer

    37-38

    Historian

    39-40

    Hunter

    41-42

    Investigator

    43-44

    Laborer

    45-46

    Lawkeeper

    47-48

    Leader

    49-50

    Mercenary

    51-52

    Merchant

    53-54

    Miner

    55-56

    Mystic

    57-58

    Navigator

    59-60

    Outcast

    61-62

    Pilgrim

    63-64

    Pilot

    65-66

    Pirate

    67-68

    Preacher

    69-70

    Prophet

    71-72

    Raider

    73-74

    Researcher

    75-76

    Scavenger

    77-78

    Scholar

    79-80

    Scout

    81-82

    Shipwright

    83-84

    Smuggler

    85-86

    Soldier

    87-88

    Spacer

    89-90

    Technician

    91-92

    Thief

    93-95

    ⏵Action + Theme

    96-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.331

  • Character Goal

    Roll Result
    1-2

    Avenge a wrong

    3-4

    Build a home

    5-7

    Build a relationship

    8-10

    Claim a resource

    11-12

    Collect a debt

    13-14

    Craft an object

    15-16

    Cure an ill

    17-18

    Defeat a rival

    19-20

    Defend a person

    21-23

    Defend a place

    24-25

    Discover a truth

    26-27

    End a conflict

    28-29

    Escape a captor

    30-31

    Fight injustice

    32-33

    Find a person

    34-35

    Forge an alliance

    36-37

    Gain knowledge

    38-39

    Gain riches

    40-41

    Maintain order

    42-43

    Make an agreement

    44-45

    Obtain an object

    46-47

    Pay a debt

    48-49

    Protect a lifeform

    50-51

    Protect a secret

    52-53

    Prove worthiness

    54-55

    Rebel against power

    56-57

    Refute a falsehood

    58-59

    Repair a technology

    60-61

    Resolve a dispute

    62-63

    Restore a relationship

    64-65

    Sabotage a technology

    66-68

    Secure a resource

    69-70

    Seek redemption

    71-72

    Seize power

    73-74

    Solve a mystery

    75-76

    Spread faith

    77-78

    Travel to a place

    79-80

    Undermine a relationship

    81-90

    ⏵Action + Theme

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.331

  • Revealed Character Aspect

    As you interact with a person to gain a deeper understanding of their nature and personality, roll on the this table to reveal new characteristics. You may ignore, reroll, or adjust contradictions. Or envision how those contradictions add interesting complexity to the character.

    Roll Result
    1-1

    Addicted

    2-2

    Adventurous

    3-3

    Afflicted

    4-4

    Aggressive

    5-5

    Ambitious

    6-6

    Angry

    7-7

    Anxious

    8-8

    Apathetic

    9-9

    Bitter

    10-10

    Boastful

    11-11

    Boisterous

    12-12

    Bold

    13-13

    Brave

    14-14

    Careless

    15-15

    Cautious

    16-16

    Charismatic

    17-17

    Clever

    18-18

    Conceited

    19-19

    Confident

    20-20

    Confused

    21-21

    Connected

    22-22

    Corrupted

    23-23

    Cowardly

    24-24

    Creative

    25-25

    Critical

    26-26

    Cruel

    27-27

    Cunning

    28-28

    Dangerous

    29-29

    Deceitful

    30-30

    Defiant

    31-31

    Determined

    32-32

    Disabled

    33-33

    Doomed

    34-34

    Driven

    35-35

    Dying

    36-36

    Envious

    37-37

    Experienced

    38-38

    Faithful

    39-39

    Generous

    40-40

    Gifted

    41-41

    Greedy

    42-42

    Grief-stricken

    43-43

    Handy

    44-44

    Hardhearted

    45-45

    Haunted

    46-46

    Honorable

    47-47

    Hot-tempered

    48-48

    Impulsive

    49-49

    Incompetent

    50-50

    Independent

    51-51

    Infamous

    52-52

    Influential

    53-53

    Insensitive

    54-54

    Insightful

    55-55

    Intelligent

    56-56

    Intolerant

    57-57

    Ironsworn

    58-58

    Kind

    59-59

    Law-abiding

    60-60

    Lonely

    61-61

    Loving

    62-62

    Loyal

    63-63

    Manipulative

    64-64

    Oblivious

    65-65

    Obsessed

    66-66

    Oppressed

    67-67

    Passive

    68-68

    Powerful

    69-69

    Proud

    70-70

    Quiet

    71-71

    Quirky

    72-72

    Rebellious

    73-73

    Reclusive

    74-74

    Relaxed

    75-75

    Remorseful

    76-76

    Resourceful

    77-77

    Secretive

    78-78

    Selfish

    79-79

    Sociable

    80-80

    Stealthy

    81-81

    Stern

    82-82

    Stingy

    83-83

    Stoic

    84-84

    Strong

    85-85

    Stubborn

    86-86

    Successful

    87-87

    Suspicious

    88-88

    Talented

    89-89

    Technical

    90-90

    Timid

    91-91

    Tolerant

    92-92

    Tough

    93-93

    Vengeful

    94-94

    Violent

    95-95

    Wary

    96-96

    Watchful

    97-97

    Weak

    98-98

    Weary

    99-99

    Wild

    100-100

    Wise

    Source
    Ironsworn: Starforged Rulebook p.332

  • Character Name

    Given Name

    Roll Result
    1-1

    Akim

    2-2

    Alex

    3-3

    Alexis

    4-4

    Alisa

    5-5

    Althea

    6-6

    Amari

    7-7

    Aparna

    8-8

    Argus

    9-9

    Arnav

    10-10

    Ash

    11-11

    Asha

    12-12

    Astrid

    13-13

    Aurora

    14-14

    Ayako

    15-15

    Azriel

    16-16

    Blake

    17-17

    Brennan

    18-18

    Brianna

    19-19

    Bruna

    20-20

    Bruno

    21-21

    Cassidy

    22-22

    Christa

    23-23

    Cole

    24-24

    Corey

    25-25

    Creed

    26-26

    Derya

    27-27

    Dex

    28-28

    Doran

    29-29

    Echo

    30-30

    Eren

    31-31

    Erim

    32-32

    Esana

    33-33

    Eveline

    34-34

    Faye

    35-35

    Fletcher

    36-36

    Flint

    37-37

    Florian

    38-38

    Gavin

    39-39

    Halia

    40-40

    Ike

    41-41

    Isaac

    42-42

    James

    43-43

    Janya

    44-44

    Jihun

    45-45

    Jorunn

    46-46

    Juliana

    47-47

    Juro

    48-48

    Kaisa

    49-49

    Karthik

    50-50

    Kayla

    51-51

    Kei

    52-52

    Kiana

    53-53

    Kieran

    54-54

    Kierra

    55-55

    Kimora

    56-56

    Kiri

    57-57

    Kirsa

    58-58

    Kwan

    59-59

    Kylar

    60-60

    Landry

    61-61

    Logan

    62-62

    Lowell

    63-63

    Lucas

    64-64

    Curtis

    65-65

    Luna

    66-66

    Lux

    67-67

    Mae

    68-68

    Magnus

    69-69

    Mave

    70-70

    Merrick

    71-71

    Mina

    72-72

    Nashida

    73-73

    Nassar

    74-74

    Ostara

    75-75

    Qasira

    76-76

    Quinn

    77-77

    Ragnar

    78-78

    Raven

    79-79

    Ria

    80-80

    Rokuro

    81-81

    Roland

    82-82

    Rowena

    83-83

    Sage

    84-84

    Saren

    85-85

    Annora

    86-86

    Severinus

    87-87

    Shen

    88-88

    Talia

    89-89

    Tomiko

    90-90

    Ulan

    91-91

    Valda

    92-92

    Venri

    93-93

    Vesper

    94-94

    Vuldar

    95-95

    William

    96-96

    Yelena

    97-97

    Zakia

    98-98

    Zari

    99-99

    Zephyr

    100-100

    Zoya

    Source
    Ironsworn: Starforged Rulebook p.333

    Callsign

    Roll Result
    1-1

    Albatross

    2-2

    Angler

    3-3

    Anvil

    4-4

    Badger

    5-5

    Bandit

    6-6

    Bash

    7-7

    Basilisk

    8-8

    Bingo

    9-9

    Blackbird

    10-10

    Blade

    11-11

    Bloodshot

    12-12

    Bluewing

    13-13

    Bonfire

    14-14

    Book

    15-15

    Breaker

    16-16

    Brick

    17-17

    Buzz

    18-18

    Buzzard

    19-19

    Centurion

    20-20

    Chimera

    21-21

    Circuit

    22-22

    Clank

    23-23

    Cleric

    24-24

    Crash

    25-25

    Cutter

    26-26

    Cutthroat

    27-27

    Cypher

    28-28

    Dagger

    29-29

    Dancer

    30-30

    Dash

    31-31

    Deadeye

    32-32

    Deuce

    33-33

    Failsafe

    34-34

    Farseer

    35-35

    Fidget

    36-36

    Firestarter

    37-37

    Fixer

    38-38

    Flatline

    39-39

    Ghost

    40-40

    Grudge

    41-41

    Gutshot

    42-42

    Harrow

    43-43

    Havoc

    44-44

    Hellhound

    45-45

    Hellion

    46-46

    Hex

    47-47

    Hush

    48-48

    Ironclad

    49-49

    Jackal

    50-50

    Jackpot

    51-51

    Jester

    52-52

    Link

    53-53

    Longshot

    54-54

    Mainframe

    55-55

    Mantis

    56-56

    Mimic

    57-57

    Mole

    58-58

    Monarch

    59-59

    Mongoose

    60-60

    Nails

    61-61

    Ogre

    62-62

    Omega

    63-63

    Overload

    64-64

    Packrat

    65-65

    Paladin

    66-66

    Phantom

    67-67

    Phoenix

    68-68

    Pyro

    69-69

    Quickdraw

    70-70

    Razor

    71-71

    Rogue

    72-72

    Rook

    73-73

    Rover

    74-74

    Scout

    75-75

    Shadow

    76-76

    Shark

    77-77

    Shutdown

    78-78

    Slack

    79-79

    Slash

    80-80

    Snipe

    81-81

    Spider

    82-82

    Splinter

    83-83

    Static

    84-84

    Stinger

    85-85

    Straggler

    86-86

    Swindle

    87-87

    Tinker

    88-88

    Touchdown

    89-89

    Tycoon

    90-90

    Vagabond

    91-91

    Valkyrie

    92-92

    Vanguard

    93-93

    Vertigo

    94-94

    Warden

    95-95

    Watchdog

    96-96

    Wayfinder

    97-97

    Whisper

    98-98

    Wraith

    99-99

    Wrongway

    100-100

    Zephyr

    Source
    Ironsworn: Starforged Rulebook p.333

    Family Name

    Roll Result
    1-1

    Kuzmin

    2-2

    Durant

    3-3

    Jefferies

    4-4

    Velez

    5-5

    Lontoc

    6-6

    Wade

    7-7

    Kade

    8-8

    Thorn

    9-9

    Khosla

    10-10

    Hendrix

    11-11

    Okiro

    12-12

    Ripley

    13-13

    Talin

    14-14

    Jin

    15-15

    Finn

    16-16

    Solas

    17-17

    Quint

    18-18

    Keelan

    19-19

    Silva

    20-20

    Valk

    21-21

    O’Brien

    22-22

    Ruiz

    23-23

    Stallard

    24-24

    Mackenson

    25-25

    Jensen

    26-26

    Sakir

    27-27

    Tolari

    28-28

    Kain

    29-29

    Carr

    30-30

    Valenus

    31-31

    Kaan

    32-32

    Taylan

    33-33

    Legrand

    34-34

    Jemison

    35-35

    Arden

    36-36

    Sayer

    37-37

    Kai

    38-38

    Slater

    39-39

    Edris

    40-40

    Sutton

    41-41

    Savarin

    42-42

    Bridger

    43-43

    Mital

    44-44

    Shin

    45-45

    Nadir

    46-46

    Santos

    47-47

    Mihara

    48-48

    Buhari

    49-49

    Salvi

    50-50

    Adler

    51-51

    Takara

    52-52

    Shelton

    53-53

    Vandu

    54-54

    Vega

    55-55

    Zhang

    56-56

    Savela

    57-57

    Hawking

    58-58

    Jen

    59-59

    Hobbs

    60-60

    Holland

    61-61

    Silvius

    62-62

    Freeman

    63-63

    Barbosa

    64-64

    Winter

    65-65

    Hammond

    66-66

    Archer

    67-67

    Barlowe

    68-68

    Shepherd

    69-69

    Griffin

    70-70

    Frost

    71-71

    Quon

    72-72

    Malek

    73-73

    Murad

    74-74

    Becker

    75-75

    Ammar

    76-76

    Braddock

    77-77

    Blackstone

    78-78

    Hadley

    79-79

    Farin

    80-80

    Kobayashi

    81-81

    Duval

    82-82

    Hunter

    83-83

    Beckett

    84-84

    Dykstra

    85-85

    Gray

    86-86

    Sedano

    87-87

    Bai

    88-88

    Booker

    89-89

    Sato

    90-90

    Vayan

    91-91

    Bond

    92-92

    Stark

    93-93

    Stirling

    94-94

    Wolfe

    95-95

    O’Niel

    96-96

    Petrov

    97-97

    Nazari

    98-98

    Darwin

    99-99

    Pearson

    100-100

    Volkov

    Source
    Ironsworn: Starforged Rulebook p.333

    Source
    Ironsworn: Starforged Rulebook p.333

Core Oracles

  • Action

    When you Ask the Oracle about a goal, situation, or event, roll for an Action and Theme. Together, these provide an interpretative verb/noun prompt.

    Roll Result
    1-1

    Abandon

    2-2

    Acquire

    3-3

    Advance

    4-4

    Affect

    5-5

    Aid

    6-6

    Arrive

    7-7

    Assault

    8-8

    Attack

    9-9

    Avenge

    10-10

    Avoid

    11-11

    Await

    12-12

    Begin

    13-13

    Betray

    14-14

    Bolster

    15-15

    Breach

    16-16

    Break

    17-17

    Capture

    18-18

    Challenge

    19-19

    Change

    20-20

    Charge

    21-21

    Clash

    22-22

    Command

    23-23

    Communicate

    24-24

    Construct

    25-25

    Control

    26-26

    Coordinate

    27-27

    Create

    28-28

    Debate

    29-29

    Defeat

    30-30

    Defend

    31-31

    Deflect

    32-32

    Defy

    33-33

    Deliver

    34-34

    Demand

    35-35

    Depart

    36-36

    Destroy

    37-37

    Distract

    38-38

    Eliminate

    39-39

    Endure

    40-40

    Escalate

    41-41

    Escort

    42-42

    Evade

    43-43

    Explore

    44-44

    Falter

    45-45

    Find

    46-46

    Finish

    47-47

    Focus

    48-48

    Follow

    49-49

    Fortify

    50-50

    Gather

    51-51

    Guard

    52-52

    Hide

    53-53

    Hold

    54-54

    Hunt

    55-55

    Impress

    56-56

    Initiate

    57-57

    Inspect

    58-58

    Investigate

    59-59

    Journey

    60-60

    Learn

    61-61

    Leave

    62-62

    Locate

    63-63

    Lose

    64-64

    Manipulate

    65-65

    Mourn

    66-66

    Move

    67-67

    Oppose

    68-68

    Overwhelm

    69-69

    Persevere

    70-70

    Preserve

    71-71

    Protect

    72-72

    Raid

    73-73

    Reduce

    74-74

    Refuse

    75-75

    Reject

    76-76

    Release

    77-77

    Remove

    78-78

    Research

    79-79

    Resist

    80-80

    Restore

    81-81

    Reveal

    82-82

    Risk

    83-83

    Scheme

    84-84

    Search

    85-85

    Secure

    86-86

    Seize

    87-87

    Serve

    88-88

    Share

    89-89

    Strengthen

    90-90

    Summon

    91-91

    Support

    92-92

    Suppress

    93-93

    Surrender

    94-94

    Swear

    95-95

    Threaten

    96-96

    Transform

    97-97

    Uncover

    98-98

    Uphold

    99-99

    Weaken

    100-100

    Withdraw

    Source
    Ironsworn: Starforged Rulebook p.296

  • Theme

    When you Ask the Oracle about a goal, situation, or event, roll for an Action and Theme. Together, these provide an interpretative verb/noun prompt.

    Roll Result
    1-1

    Ability

    2-2

    Advantage

    3-3

    Alliance

    4-4

    Authority

    5-5

    Balance

    6-6

    Barrier

    7-7

    Belief

    8-8

    Blood

    9-9

    Bond

    10-10

    Burden

    11-11

    Commerce

    12-12

    Community

    13-13

    Corruption

    14-14

    Creation

    15-15

    Crime

    16-16

    Culture

    17-17

    Cure

    18-18

    Danger

    19-19

    Death

    20-20

    Debt

    21-21

    Decay

    22-22

    Deception

    23-23

    Defense

    24-24

    Destiny

    25-25

    Disaster

    26-26

    Discovery

    27-27

    Disease

    28-28

    Dominion

    29-29

    Dream

    30-30

    Duty

    31-31

    Enemy

    32-32

    Expedition

    33-33

    Faction

    34-34

    Fame

    35-35

    Family

    36-36

    Fear

    37-37

    Fellowship

    38-38

    Freedom

    39-39

    Greed

    40-40

    Hardship

    41-41

    Hate

    42-42

    Health

    43-43

    History

    44-44

    Home

    45-45

    Honor

    46-46

    Hope

    47-47

    Humanity

    48-48

    Innocence

    49-49

    Knowledge

    50-50

    Labor

    51-51

    Language

    52-52

    Law

    53-53

    Legacy

    54-54

    Life

    55-55

    Love

    56-56

    Memory

    57-57

    Nature

    58-58

    Opportunity

    59-59

    Passage

    60-60

    Peace

    61-61

    Phenomenon

    62-62

    Possession

    63-63

    Power

    64-64

    Price

    65-65

    Pride

    66-66

    Prize

    67-67

    Prophesy

    68-68

    Protection

    69-69

    Quest

    70-70

    Relationship

    71-71

    Religion

    72-72

    Reputation

    73-73

    Resource

    74-74

    Revenge

    75-75

    Rival

    76-76

    Rumor

    77-77

    Safety

    78-78

    Sanctuary

    79-79

    Secret

    80-80

    Solution

    81-81

    Spirit

    82-82

    Stranger

    83-83

    Strategy

    84-84

    Strength

    85-85

    Superstition

    86-86

    Supply

    87-87

    Survival

    88-88

    Technology

    89-89

    Time

    90-90

    Tool

    91-91

    Trade

    92-92

    Truth

    93-93

    Vengeance

    94-94

    Vow

    95-95

    War

    96-96

    Warning

    97-97

    Weakness

    98-98

    Wealth

    99-99

    Weapon

    100-100

    World

    Source
    Ironsworn: Starforged Rulebook p.297

  • Descriptor

    When you Ask the Oracle to help define the nature of a location, discovery, or encounter, roll for a Descriptor and a Focus for an adjective/noun prompt.

    Roll Result
    1-1

    Abandoned

    2-2

    Abundant

    3-3

    Active

    4-4

    Advanced

    5-5

    Alien

    6-6

    Ancient

    7-7

    Archaic

    8-8

    Automated

    9-9

    Barren

    10-10

    Biological

    11-11

    Blighted

    12-12

    Blocked

    13-13

    Breached

    14-14

    Broken

    15-15

    Captured

    16-16

    Chaotic

    17-17

    Civilized

    18-18

    Collapsed

    19-19

    Colossal

    20-20

    Confined

    21-21

    Conspicuous

    22-22

    Constructed

    23-23

    Contested

    24-24

    Corrupted

    25-25

    Created

    26-26

    Damaged

    27-27

    Dead

    28-28

    Deadly

    29-29

    Decaying

    30-30

    Defended

    31-31

    Depleted

    32-32

    Desolate

    33-33

    Destroyed

    34-34

    Diverse

    35-35

    Empty

    36-36

    Engulfed

    37-37

    Ensnaring

    38-38

    Expansive

    39-39

    Exposed

    40-40

    Fiery

    41-41

    Foreboding

    42-42

    Forgotten

    43-43

    Forsaken

    44-44

    Fortified

    45-45

    Foul

    46-46

    Fragile

    47-47

    Frozen

    48-48

    Functional

    49-49

    Grim

    50-50

    Guarded

    51-51

    Haunted

    52-52

    Hidden

    53-53

    Hoarded

    54-54

    Hostile

    55-55

    Immersed

    56-56

    Inaccessible

    57-57

    Infested

    58-58

    Inhabited

    59-59

    Isolated

    60-60

    Living

    61-61

    Lost

    62-62

    Lush

    63-63

    Makeshift

    64-64

    Mechanical

    65-65

    Misleading

    66-66

    Moving

    67-67

    Mysterious

    68-68

    Natural

    69-69

    New

    70-70

    Obscured

    71-71

    Open

    72-72

    Peaceful

    73-73

    Perilous

    74-74

    Pillaged

    75-75

    Powerful

    76-76

    Preserved

    77-77

    Prominent

    78-78

    Protected

    79-79

    Radiant

    80-80

    Rare

    81-81

    Remote

    82-82

    Rich

    83-83

    Ruined

    84-84

    Sacred

    85-85

    Safe

    86-86

    Sealed

    87-87

    Secret

    88-88

    Settled

    89-89

    Shrouded

    90-90

    Stolen

    91-91

    Strange

    92-92

    Subsurface

    93-93

    Toxic

    94-94

    Trapped

    95-95

    Undiscovered

    96-96

    Unnatural

    97-97

    Unstable

    98-98

    Untamed

    99-99

    Valuable

    100-100

    Violent

    Source
    Ironsworn: Starforged Rulebook p.298

  • Focus

    When you Ask the Oracle to help define the nature of a location, discovery, or encounter, roll for a Descriptor and a Focus for an adjective/noun prompt.

    Roll Result
    1-1

    Alarm

    2-2

    Anomaly

    3-3

    Apparition

    4-4

    Archive

    5-5

    Art

    6-6

    Artifact

    7-7

    Atmosphere

    8-8

    Battleground

    9-9

    Beacon

    10-10

    Being

    11-11

    Blockade

    12-12

    Boundary

    13-13

    Cache

    14-14

    Cargo

    15-15

    Commodity

    16-16

    Confinement

    17-17

    Connection

    18-18

    Container

    19-19

    Creation

    20-20

    Creature

    21-21

    Crossing

    22-22

    Data

    23-23

    Debris

    24-24

    Device

    25-25

    Dimension

    26-26

    Discovery

    27-27

    Ecosystem

    28-28

    Enclosure

    29-29

    Energy

    30-30

    Environment

    31-31

    Equipment

    32-32

    Experiment

    33-33

    Facility

    34-34

    Faction

    35-35

    Fleet

    36-36

    Force

    37-37

    Fortification

    38-38

    Gas

    39-39

    Grave

    40-40

    Habitat

    41-41

    Hazard

    42-42

    Hideaway

    43-43

    Home

    44-44

    Illusion

    45-45

    Industry

    46-46

    Intelligence

    47-47

    Lair

    48-48

    Lifeform

    49-49

    Liquid

    50-50

    Machine

    51-51

    Material

    52-52

    Mechanism

    53-53

    Message

    54-54

    Mineral

    55-55

    Monument

    56-56

    Obstacle

    57-57

    Organism

    58-58

    Outbreak

    59-59

    Outpost

    60-60

    Path

    61-61

    People

    62-62

    Person

    63-63

    Plant

    64-64

    Portal

    65-65

    Reality

    66-66

    Refuge

    67-67

    Relic

    68-68

    Remains

    69-69

    Rendezvous

    70-70

    Resource

    71-71

    Route

    72-72

    Ruins

    73-73

    Salvage

    74-74

    Settlement

    75-75

    Shelter

    76-76

    Ship

    77-77

    Shortcut

    78-78

    Signal

    79-79

    Sound

    80-80

    Storage

    81-81

    Storm

    82-82

    Structure

    83-83

    Supply

    84-84

    Symbol

    85-85

    System

    86-86

    Technology

    87-87

    Terrain

    88-88

    Territory

    89-89

    Threshold

    90-90

    Time

    91-91

    Transport

    92-92

    Trap

    93-93

    Treasure

    94-94

    Vault

    95-95

    Vehicle

    96-96

    Viewpoint

    97-97

    Void

    98-98

    Weapon

    99-99

    World

    100-100

    Wreckage

    Source
    Ironsworn: Starforged Rulebook p.299

Creatures

  • Environment

    Choose the closest match for your location. Or roll to identify the primary habitat of a creature.

    Roll Result
    1-5

    Space

    6-15

    Interior

    16-55

    Land

    56-80

    Liquid

    81-100

    Air

    Source
    Ironsworn: Starforged Rulebook p.336

  • Scale

    Roll Result
    1-3

    Minuscule (bug-sized)

    4-10

    Tiny (rodent-sized)

    11-25

    Small (dog-sized)

    26-60

    Medium (person-sized)

    61-90

    Large (vehicle-sized)

    91-99

    Huge (whale-sized)

    100-100

    ⏵Ultra-scale

    Source
    Ironsworn: Starforged Rulebook p.336

  • Ultra-scale

    Roll Result
    1-89

    Titanic (hill-sized)

    90-99

    Colossal (mountain-sized)

    100-100

    Vast (planet-sized)

    Source
    Ironsworn: Starforged Rulebook p.336

  • Basic Form

    Space

    Roll Result
    1-5

    Amoeba / pseudopods

    6-20

    Amorphous / elemental

    21-30

    Avian / winged

    31-32

    Beast / mammal

    33-34

    Crustacean / shelled

    35-37

    Fish / torpedo-shaped

    38-39

    Humanoid / bipedal

    40-41

    Insectoid / exoskeletal

    42-60

    Jellyfish / gasbag

    61-62

    Lizard / reptilian

    63-67

    Octopoid / tentacled

    68-72

    Plant / fungus

    73-82

    Ray / flat-bodied

    83-84

    Snake / eel

    85-86

    Spider / web-weaver

    87-88

    Starfish / symmetrical

    89-90

    Worm / slug / larva

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.337

    Interior

    Roll Result
    1-3

    Amoeba / pseudopods

    4-6

    Amorphous / elemental

    7-12

    Avian / winged

    13-19

    Beast / mammal

    20-22

    Crustacean / shelled

    23-24

    Fish / torpedo-shaped

    25-37

    Humanoid / bipedal

    38-49

    Insectoid / exoskeletal

    50-51

    Jellyfish / gasbag

    52-56

    Lizard / reptilian

    57-58

    Octopoid / tentacled

    59-63

    Plant / fungus

    64-65

    Ray / flat-bodied

    66-68

    Snake / eel

    69-83

    Spider / web-weaver

    84-85

    Starfish / symmetrical

    86-90

    Worm / slug / larva

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.337

    Land

    Roll Result
    1-2

    Amoeba / pseudopods

    3-5

    Amorphous / elemental

    6-10

    Avian / winged

    11-25

    Beast / mammal

    26-32

    Crustacean / shelled

    33-34

    Fish / torpedo-shaped

    35-39

    Humanoid / bipedal

    40-49

    Insectoid / exoskeletal

    50-51

    Jellyfish / gasbag

    52-58

    Lizard / reptilian

    59-60

    Octopoid / tentacled

    61-65

    Plant / fungus

    66-67

    Ray / flat-bodied

    68-74

    Snake / eel

    75-81

    Spider / web-weaver

    82-83

    Starfish / symmetrical

    84-90

    Worm / slug / larva

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.337

    Liquid

    Roll Result
    1-5

    Amoeba / pseudopods

    6-8

    Amorphous / elemental

    9-11

    Avian / winged

    12-17

    Beast / mammal

    18-24

    Crustacean / shelled

    25-39

    Fish / torpedo-shaped

    40-42

    Humanoid / bipedal

    43-45

    Insectoid / exoskeletal

    46-53

    Jellyfish / gasbag

    54-56

    Lizard / reptilian

    57-63

    Octopoid / tentacled

    64-68

    Plant / fungus

    69-75

    Ray / flat-bodied

    76-80

    Snake / eel

    81-82

    Spider / web-weaver

    83-87

    Starfish / symmetrical

    88-90

    Worm / slug / larva

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.337

    Air

    Roll Result
    1-2

    Amoeba / pseudopods

    3-12

    Amorphous / elemental

    13-37

    Avian / winged

    38-40

    Beast / mammal

    41-42

    Crustacean / shelled

    43-47

    Fish / torpedo-shaped

    48-49

    Humanoid / bipedal

    50-51

    Insectoid / exoskeletal

    52-66

    Jellyfish / gasbag

    67-68

    Lizard / reptilian

    69-70

    Octopoid / tentacled

    71-72

    Plant / fungus

    73-82

    Ray / flat-bodied

    83-84

    Snake / eel

    85-86

    Spider / web-weaver

    87-88

    Starfish / symmetrical

    89-90

    Worm / slug / larva

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.337

    Source
    Ironsworn: Starforged Rulebook p.337

  • Creature First Look

    Roll for a basic form, and flesh out the creature’s appearance using the First Look table.

    Roll Result
    1-2

    Antennae or sensory organs

    3-4

    Armored

    5-6

    Beautiful

    7-8

    Biotech

    9-10

    Bony or gaunt

    11-12

    Brutish or muscled

    13-14

    Camouflaged

    15-16

    Claws or talons

    17-18

    Compound eyes

    19-20

    Comprised of many creatures

    21-22

    Corrupted

    23-24

    Crystalline

    25-26

    Dead or undead

    27-28

    Distinctive markings

    29-30

    Distinctive smell

    31-32

    Distinctive sound

    33-34

    Dripping mucus

    35-36

    Elongated Neck

    37-38

    Energy emissions

    39-40

    Extra limbs

    41-42

    Faceless or inexpressive

    43-44

    Fangs or rows of teeth

    45-46

    Feathered

    47-48

    Fungal growth

    49-50

    Fur, hair, or filaments

    51-52

    Graceful

    53-54

    Hideous

    55-56

    Hooded or crested

    57-58

    Immobile or trapped

    59-60

    Injured or scarred

    61-62

    Iridescent

    63-64

    Long-limbed

    65-66

    Luminescent

    67-68

    Mandibles or pincers

    69-70

    Many-eyed

    71-72

    Mineral or metallic

    73-74

    Multi-jointed

    75-76

    Multi-segmented body

    77-78

    Ornamented or colorful

    79-80

    Oversized mouth

    81-82

    Prominent tail

    83-84

    Prominent wings or fins

    85-86

    Ridges or plates

    87-88

    Scaled

    89-90

    Single eye or oversized eyes

    91-92

    Spikes or spines

    93-94

    Stinger or barbs

    95-96

    Tentacles or tendrils

    97-98

    Translucent

    99-100

    Visible symbiote

    Source
    Ironsworn: Starforged Rulebook p.338

  • Encountered Behavior

    Roll once on the Encountered Behavior table to define this creature’s motivation and frame how the encounter begins.

    Roll Result
    1-5

    Ambusher

    6-10

    Apex predator

    11-14

    Builder

    15-19

    Camouflager

    20-24

    Forager

    25-29

    Grazer

    30-33

    Herder

    34-37

    Hibernator

    38-41

    Hoarder

    42-46

    Hunter

    47-51

    Lurer

    52-55

    Migratory

    56-60

    Mimic

    61-65

    Nester

    66-70

    Pack hunter

    71-75

    Prey

    76-80

    Protector

    81-85

    Scavenger

    86-90

    Tracker

    91-95

    Trapper

    96-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.338

  • Revealed Creature Aspect

    Roll on this table as you interact with the creature to introduce new features or behaviors. Some results may contradict the established nature of a creature. For example, an amorphous creature that you envisioned as a mass of pure energy would not have typical physical features. If a result doesn’t fit, feel free to ignore, reroll, or adjust. Or envision how this contradiction signals a new understanding or unexpected transformation.

    Roll Result
    1-2

    Alternative environment

    3-4

    Alternative movement

    5-6

    Alternative senses

    7-8

    Burrower

    9-10

    Chameleon

    11-12

    Clever

    13-14

    Consumes energy

    15-16

    Consumes inorganic matter

    17-18

    Controlled or puppeteered

    19-20

    Controls lesser creatures

    21-22

    Corrosive excretion

    23-24

    Crusher or constrictor

    25-26

    Egg sac or carried offspring

    27-28

    Electric shock

    29-30

    Electromagnetic pulse

    31-32

    Energy breath

    33-34

    Energy manipulation

    35-36

    Engineered biology

    37-38

    Enhanced senses

    39-40

    Enhanced strength

    41-42

    Entangling secretion

    43-44

    Extradimensional

    45-46

    Hallucinogen secretion

    47-48

    Hidden symbiote

    49-50

    Hive mind

    51-52

    Illusionary

    53-54

    Infectious

    55-56

    Infested with parasites

    57-58

    Intimidating threat display

    59-60

    Limited sense

    61-62

    Magnetic

    63-64

    Mental influence or control

    65-66

    Metamorphic

    67-68

    Noxious cloud or spores

    69-70

    Paralytic toxin

    71-72

    Parasitic

    73-74

    Pheromones

    75-76

    Poisonous

    77-78

    Powerful bite

    79-80

    Proboscis or inner jaw

    81-82

    Projectile attack

    83-84

    Radioactive

    85-86

    Regeneration

    87-88

    Replication

    89-90

    Sacrificial defense

    91-92

    Shapechanger

    93-94

    Telekinetic

    95-96

    Teleportation

    97-98

    Territorial

    99-100

    Toxic spew

    Source
    Ironsworn: Starforged Rulebook p.339

Derelicts

  • Location

    Roll Result
    1-40

    Planetside

    41-60

    Orbital

    61-100

    Deep Space

    Source
    Ironsworn: Starforged Rulebook p.348

  • Type (by Location)

    Planetside

    Roll Result
    1-25

    Starship

    26-100

    Settlement

    Source
    Ironsworn: Starforged Rulebook p.348

    Orbital

    Roll Result
    1-40

    Starship

    41-100

    Settlement

    Source
    Ironsworn: Starforged Rulebook p.348

    Deep Space

    Roll Result
    1-75

    Starship

    76-100

    Settlement

    Source
    Ironsworn: Starforged Rulebook p.348

    Source
    Ironsworn: Starforged Rulebook p.348

  • Condition

    Roll Result
    1-10

    Functional

    11-30

    Limited power

    31-60

    Cold and dark

    61-90

    Damaged or breached

    91-98

    Heavily damaged

    99-100

    Impending destruction

    Source
    Ironsworn: Starforged Rulebook p.348

  • Outer First Look

    Roll Result
    1-15

    Blocked access

    16-30

    Corpses

    31-45

    Hazardous readings

    46-50

    Mutated structure

    51-60

    Odd orientation

    61-65

    Overgrown or entangled

    66-80

    Sending a signal or message

    81-85

    Signs that others are here

    86-95

    Stripped exterior

    96-100

    Time or reality distortions

    Source
    Ironsworn: Starforged Rulebook p.349

  • Inner First Look

    Roll Result
    1-3

    Abnormal gravity

    4-6

    Active bots

    7-9

    Archaic equipment

    10-12

    Automated announcements

    13-15

    Biological infestation

    16-18

    Charred surfaces

    19-21

    Claw marks

    22-24

    Cluttered with debris

    25-27

    Corroded surfaces

    28-30

    Cramped spaces

    31-33

    Creaking hull

    34-36

    Esoteric writing or symbols

    37-39

    Evidence of new inhabitants

    40-42

    Exposed wiring or conduits

    43-45

    Flashing strobe lights

    46-48

    Fluctuating power

    49-51

    Haunting visions of the dead

    52-54

    Hazardous temperature

    55-57

    Heavy steam or moisture

    58-60

    Littered with corpses

    61-63

    Nesting or feeding creatures

    64-66

    Ornate furnishings

    67-69

    Scarred by gunfire

    70-72

    Sealed against intruders

    73-75

    Signs of looting or scavenging

    76-78

    Smell of decay

    79-81

    Splattered with blood

    82-84

    Temporal distortions

    85-87

    Thick haze or smoke

    88-90

    Unstable energy surges

    91-93

    Watchful AI

    94-100

    ⏵Descriptor + Focus

    Source
    Ironsworn: Starforged Rulebook p.349

  • Derelict Zones

    Starship

    Roll Result
    -

    ⏵Access

    1-5

    ⏵Community

    6-30

    ⏵Engineering

    31-55

    ⏵Living

    56-65

    ⏵Medical

    66-85

    ⏵Operations

    86-90

    ⏵Production

    91-100

    ⏵Research

    Source
    Ironsworn: Starforged Rulebook p.351

    Settlement

    Roll Result
    -

    ⏵Access

    1-20

    ⏵Community

    21-30

    ⏵Engineering

    31-50

    ⏵Living

    51-60

    ⏵Medical

    61-70

    ⏵Operations

    71-90

    ⏵Production

    91-100

    ⏵Research

    Source
    Ironsworn: Starforged Rulebook p.351

    Source
    Ironsworn: Starforged Rulebook p.351

Factions

  • Faction Type

    Roll Result
    1-40

    ⏵Dominion

    41-70

    ⏵Guild

    71-100

    ⏵Fringe Group

    Source
    Ironsworn: Starforged Rulebook p.340

  • Influence

    Roll Result
    1-10

    Forsaken

    11-30

    Isolated

    31-50

    Localized

    51-70

    Established

    71-85

    Notable

    86-95

    Dominant

    96-100

    Inescapable

    Source
    Ironsworn: Starforged Rulebook p.340

  • Dominion

    Roll Result
    1-5

    Agriculture

    6-9

    Artistry

    10-14

    Commerce

    15-18

    Conquest

    19-22

    Construction

    23-26

    Diplomacy

    27-30

    Education

    31-34

    Environmentalism

    35-38

    Exploration

    39-42

    Faith

    43-46

    History

    47-50

    Honor

    51-55

    Industry

    56-59

    Isolationism

    60-63

    Law

    64-67

    Mysticism

    68-71

    Pacifism

    72-75

    Prophecy

    76-79

    Science

    80-83

    Secrecy

    84-87

    Technology

    88-91

    Treachery

    92-96

    Warfare

    97-100

    Wealth

    Source
    Ironsworn: Starforged Rulebook p.341

  • Dominion: Leadership

    Roll Result
    1-5

    Anarchist

    6-15

    Disputed leadership

    16-30

    Authoritarian dictatorship

    31-45

    Oligarchical elite

    46-60

    Dynastic lineage

    61-70

    Fated or prophesied leader

    71-80

    Clan chiefs or elders

    81-90

    Elected representatives

    91-95

    Machine intelligence

    96-100

    Varied / decentralized

    Source
    Ironsworn: Starforged Rulebook p.341

  • Guild

    Roll Result
    1-5

    Assassins

    6-10

    Bounty Hunters

    11-15

    Couriers

    16-20

    Courtesans

    21-25

    Engineers

    26-30

    Healers

    31-40

    Industrialists

    41-50

    Mercenaries

    51-60

    Merchants

    61-65

    Mystics

    66-75

    Navigators

    76-80

    Peacekeepers

    81-85

    Researchers

    86-90

    Spies

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.341

  • Fringe Group

    Roll Result
    1-5

    Cultists

    6-15

    Exiles

    16-25

    Gangsters

    26-35

    Hackers

    36-40

    Monster hunters

    41-50

    Pirates

    51-60

    Raiders

    61-70

    Rebels

    71-75

    Rogue AI

    76-85

    Scavengers

    86-95

    Smugglers

    96-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.341

  • Faction Projects

    Pick or roll on this table to reveal the current focus of a faction. Then, use the nature of the organization to help envision the meaning of the project. The result may introduce events that motivate your character to aid or resist the project, or can serve as background detail for your setting. If you would like to track the faction’s progress, set a clock for the project using the campaign clock guidelines on page 235.

    Roll Result
    1-3

    Broaden scope of the faction to include a new focus

    4-6

    Build or secure a powerful device

    7-9

    Consolidate control of a valuable commodity

    10-12

    Destroy or defeat a rival

    13-15

    Disrupt the operations of a rival

    16-18

    Escape the control of another faction or power

    19-21

    Establish a monument or memorial

    22-24

    Establish a safe refuge or headquarters

    25-27

    Expand operations to a new location or sector

    28-30

    Form an alliance

    31-33

    Fulfill a prophecy

    34-36

    Give aid to a faction

    37-39

    Harness unnatural or forbidden power

    40-42

    Hunt down a rogue asset

    43-45

    Incite conflict among rivals

    46-48

    Negotiate an agreement

    49-51

    Obtain a needed commodity

    52-54

    Obtain an important cultural artifact

    55-57

    Obtain crucial data or information

    58-60

    Obtain incriminating information about a rival

    61-63

    Prevent a prophecy

    64-66

    Put down an internal revolt or rebellion

    67-69

    Repay a debt

    70-72

    Rescue or recover a group or asset

    73-75

    Research an innovation

    76-78

    Resolve a conflict with another faction

    79-81

    Reunite splintered elements of the faction

    82-84

    Seize a powerful artifact or valuable treasure

    85-87

    Seize rival territory or operations

    88-90

    Subsume another faction

    91-93

    Transport a valued asset

    94-96

    Usurp leadership within a rival faction

    97-100

    ⏵Action + Theme

    Source
    Ironsworn: Starforged Rulebook p.342

  • Faction Relationships

    Factions add scale and narrative opportunities to your setting. But keep it manageable. Don’t overload your campaign with factions. Instead, focus on your interactions and entanglements with members of a few interesting factions. Then, when you have a question about the relationship of one faction to another, use this table. The result is the commonly understood connection between those factions. Further investigations or events may reveal a deeper or alternate truth.

    Roll Result
    1-4

    Antagonistic towards

    5-8

    Apathetic or unaware of

    9-11

    Betrayed by

    12-14

    Broke faith with

    15-18

    Distrustful of

    19-22

    Does business with

    23-25

    Extorted by

    26-29

    Holds contempt for

    30-33

    Holds leverage over

    34-36

    In control of

    37-40

    Maneuvering against

    41-44

    Needs aid from

    45-47

    Negotiating with

    48-51

    Open alliance with

    52-54

    Owes a debt to

    55-58

    Shares a rivalry with

    59-61

    Shares power with

    62-64

    Shows respect for

    65-67

    Splintered from

    68-70

    Subordinate to

    71-74

    Supplied with resources by

    75-78

    Supplies resources to

    79-81

    Temporary alliance with

    82-85

    Tolerates

    86-89

    Trades favors with

    90-92

    Unjustly accused by

    93-96

    Warring with

    97-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.343

  • Faction Name Template

    To generate a faction name, first roll or choose the name template. Then, follow the structure of the template to build the name from individual tables. If you’ve already set the faction type, picking from the tables (instead of rolling) will likely provide a more appropriate result. For example, “Silver Jackals” is a fitting name for a criminal organization. The “Empire of the Undying Suns” is a less apt name for that gang—unless their leader is prone to delusions of grandeur. In short, choosing a name will give you more control. Rolling might give you a result that doesn’t square with known aspects, but those contradictions may prove inspiring.

    An alternative approach to generating a faction from scratch is to start with a random name. Then, consider what the name evokes and choose an appropriate faction type instead of rolling on those tables. For example, “Bloody Ravens” might suggest a mercenary guild, while the “Republic of the Radiant Servants” brings to mind a dominion built upon a religion, or one that idolizes a prophesied leader. If a result doesn’t inspire anything interesting, roll again or pick.

    Roll Result
    1-40

    [⏵Legacy] [⏵Affiliation]

    41-55

    [⏵Legacy] [⏵Identity]

    56-70

    [⏵Identity] of the [⏵Legacy] [⏵Affiliation]

    71-100

    [⏵Affiliation] of the [⏵Legacy] [⏵Identity]

    Source
    Ironsworn: Starforged Rulebook p.344

  • Legacy

    Roll Result
    1-2

    Ancient

    3-4

    Ashen

    5-6

    Awakened

    7-8

    Azure

    9-10

    Blessed

    11-12

    Bloody

    13-14

    Broken

    15-16

    Ceaseless

    17-18

    Crimson

    19-20

    Cursed

    21-22

    Dawning

    23-24

    Dissident

    25-26

    Ebon

    27-28

    Elder

    29-30

    Enduring

    31-32

    Enlightened

    33-34

    Exalted

    35-36

    Fallen

    37-38

    Fated

    39-40

    First

    41-42

    Forgotten

    43-44

    Forsaken

    45-46

    Gloaming

    47-48

    Golden

    49-50

    Hidden

    51-52

    Infernal

    53-54

    Infinite

    55-56

    Iron

    57-58

    Kindred

    59-60

    Obsidian

    61-62

    Radiant

    63-64

    Risen

    65-66

    Sacred

    67-68

    Sapphire

    69-70

    Scarlet

    71-72

    Serene

    73-74

    Shattered

    75-76

    Shining

    77-78

    Silent

    79-80

    Silver

    81-82

    Sovereign

    83-84

    Stellar

    85-86

    Sundered

    87-88

    Supreme

    89-90

    Undying

    91-92

    Unified

    93-94

    United

    95-96

    Universal

    97-98

    Veiled

    99-100

    Wandering

    Source
    Ironsworn: Starforged Rulebook

  • Affiliation

    Roll Result
    1-4

    Accord

    5-8

    Alliance

    9-12

    Ascendancy

    13-16

    Circle

    17-20

    Coalition

    21-24

    Collective

    25-28

    Commonwealth

    29-32

    Confederation

    33-36

    Consortium

    37-40

    Council

    41-44

    Court

    45-48

    Covenant

    49-52

    Dominion

    53-56

    Empire

    57-60

    Federation

    61-64

    Imperium

    65-68

    League

    69-72

    Legion

    73-76

    Order

    77-80

    Pact

    81-84

    Regiment

    85-88

    Republic

    89-92

    Sphere

    93-96

    Syndicate

    97-100

    Union

    Source
    Ironsworn: Starforged Rulebook p.345

  • Identity

    Roll Result
    1-2

    Blades

    3-4

    Builders

    5-6

    Daggers

    7-8

    Defenders

    9-10

    Disciples

    11-12

    Domains

    13-14

    Drifters

    15-16

    Embers

    17-18

    Flames

    19-20

    Fleet

    21-22

    Guardians

    23-24

    Hammers

    25-26

    Harbingers

    27-28

    Heralds

    29-30

    Hounds

    31-32

    Hunters

    33-34

    Jackals

    35-36

    Keepers

    37-38

    Knights

    39-40

    Menders

    41-42

    Outcasts

    43-44

    Phantoms

    45-46

    Planets

    47-48

    Raiders

    49-50

    Ravens

    51-52

    Realms

    53-54

    Reavers

    55-56

    Relics

    57-58

    Seekers

    59-60

    Sentinels

    61-62

    Serpents

    63-64

    Servants

    65-66

    Shadows

    67-68

    Shards

    69-70

    Skulls

    71-72

    Souls

    73-74

    Specters

    75-76

    Stars

    77-78

    Suns

    79-80

    Swarm

    81-82

    Swords

    83-84

    Talons

    85-86

    Vanguards

    87-88

    Wardens

    89-90

    Watchers

    91-92

    Wolves

    93-94

    Worlds

    95-96

    Wraiths

    97-98

    Wreckers

    99-100

    Wrights

    Source
    Ironsworn: Starforged Rulebook p.345

  • Faction Quirks

    Roll or pick known characteristics of the faction and its members using this table. But keep in mind that even within a small or specialized faction, there are no absolutes. These quirks represent common attitudes, practices, or approaches, but are not universal to every member of that faction. Leave room in your portrayal for diversity and contradictions.

    Roll Result
    1-3

    Ancient or coded language

    4-6

    Animal or creature motif used as a faction symbol

    7-9

    Banishes the disloyal

    10-12

    Body augmentations are respected and valued

    13-15

    Body ornamentations signify castes or roles

    16-18

    Conceals individual identity

    19-21

    Dependent on an addictive substance

    22-24

    Distinctive or elaborate clothing

    25-27

    Elite soldiers provide defense or serve as bodyguards

    28-30

    Favors a signature weapon

    31-33

    Guided by superstition or prophecy

    34-36

    Heavily stratified social structure

    37-39

    Hoards precursor artifacts

    40-42

    Honors the fallen through unusual death rites

    43-45

    Idolizes a long-dead founder or martyr

    46-48

    Keeps exhaustive records or archives

    49-51

    Lives off-planet in spaceborne fleets

    52-54

    Members take a new name when joining the faction

    55-57

    Nomadic people and mobile operations

    58-60

    Operates under strict codes or laws

    61-63

    Recognizes others through a distinctive greeting or gesture

    64-66

    Reliant on machine intelligence

    67-69

    Resolves disputes through formal duels

    70-72

    Rites of adulthood or ascension

    73-75

    Shuns or distrusts machine intelligence

    76-78

    Starships share a distinctive and recognizable profile

    79-81

    Suspicious of outsiders

    82-84

    Symbiotic relationship with a specific type of creature

    85-87

    Trades in a unique currency or commodity

    88-90

    Trains in a demanding physical discipline or martial art

    91-93

    Wields unnatural abilities or strange technologies

    94-96

    Work or environment causes mutations

    97-100

    ⏵Action + Theme

    Source
    Ironsworn: Starforged Rulebook p.346

  • Faction Rumors

    Use this table when you are in a position to investigate a faction by uncovering secrets or fishing for gossip.

    Roll Result
    1-3

    Caught in the crossfire of feuding factions

    4-6

    Colluding with a criminal enterprise

    7-9

    Corrupted by a dangerous power

    10-12

    Critical resource is in short supply

    13-15

    Defenses are overextended

    16-18

    Developing revolutionary technology

    19-21

    Digital systems are corrupted or infiltrated

    22-24

    Heavily in debt

    25-27

    Hit hard by a recent attack or calamity

    28-30

    Holds a powerful artifact

    31-33

    Holds incriminating information against a leader or faction

    34-36

    Hoarding a valuable commodity

    37-39

    Infiltrated by a rival faction

    40-42

    Knows the location of a fabled treasure or lost technology

    43-45

    Leaders are haunted by a dark prophecy

    46-48

    Leaders are incompetent

    49-51

    Leaders are puppets of another power or faction

    52-54

    Lesser members of the leadership are plotting a coup

    55-57

    New belief or religion is creating a schism among members

    58-60

    Operations are a false front for their true purpose

    61-63

    Overdependence on a failing or vulnerable technology

    64-66

    Plagued by infighting and low morale

    67-69

    Plotting to betray an allied faction

    70-72

    Preparing a major offensive or operation

    73-75

    Pulling the strings of a leader or faction

    76-78

    Recently acquired an unexpected fortune

    79-81

    Secretly supporting a reviled faction

    82-84

    Sheltering an infamous or dangerous fugitive

    85-87

    Suffered destructive sabotage from within

    88-90

    Suffering a shortage of key workers or personnel

    91-93

    Uprising or revolt is brewing from within

    94-96

    Vulnerable to attack or aggression

    97-100

    ⏵Action + Theme

    Source
    Ironsworn: Starforged Rulebook p.347

Location Themes

Miscellaneous

  • Story Complication

    This oracle will introduce narrative turns, troubles, and revelations. It can be used as an alternative to the Pay the Price table when you encounter a negative outcome at a crucial moment. In particular, you might use this table after rolling matched 10s on the challenge dice.

    Roll Result
    1-4

    Crucial equipment or device fails

    5-7

    Crucial equipment or device is sabotaged

    8-10

    Debt or promise comes due

    11-14

    Enemy reveals unexpected powers, abilities, or influence

    15-17

    Enemy reveals their true agenda or nature

    18-20

    Enemy unexpectedly benefits from your actions

    21-23

    Key location is made inaccessible

    24-26

    Key location is threatened or made unsafe

    27-29

    Natural disaster is imminent

    30-33

    Needed item or resource is unavailable

    34-36

    Object of a quest is not what you assumed

    37-39

    Old enemy resurfaces

    40-42

    Simultaneous problems force a hard choice

    43-45

    Someone important betrays your trust

    46-48

    Someone important is threatened or endangered

    49-51

    Someone important reveals their problematic secret or history

    52-54

    Something important goes missing

    55-57

    Technology or device is shown to have unexpected effects

    58-61

    Time pressure suddenly increases

    62-65

    Trap is sprung

    66-68

    True agenda of a connection or patron is revealed

    69-72

    Trusted information is shown to be false

    73-76

    Two seemingly unrelated problems are shown to be connected

    77-80

    Undermined by self-doubt or vulnerabilities

    81-84

    Unexpected enemies appear

    85-88

    Urgent message distracts you from your quest

    89-92

    You are tracked or followed

    93-95

    You were diverted from the true crisis

    96-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.380

  • Story Clue

    When you Gather Information to investigate a mystery, you might uncover clues in the form of messages, rumors, eyewitness reports, data, or physical evidence. You can use this oracle to help reveal what this evidence connects to or implicates. Then, use the outcome of the Gather Information roll—strong hit, weak hit, or miss—to guide whether the clue brings clarity or complications.

    Roll Result
    1-3

    Affirms a previously understood fact or clue

    4-6

    Connects to a known rumor or scandal

    7-9

    Connects to a previously unrelated mystery or quest

    10-12

    Connects to your own expertise or interests

    13-15

    Contradicts a previously understood fact or clue

    16-18

    Evokes a personal memory

    19-21

    Evokes a remarkable anomaly or phenomenon

    22-24

    Evokes a vision or prophecy

    25-27

    Involves a cultural touchstone

    28-30

    Involves a hidden or mysterious faction

    31-33

    Involves a hidden or mysterious person

    34-36

    Involves a key or means of access

    37-39

    Involves a machine or technology

    40-42

    Involves a non-human being or creature

    43-45

    Involves a notable faction

    46-48

    Involves a notable person

    49-51

    Involves a person or faction from your background

    52-54

    Involves a personal item

    55-57

    Involves an enemy or rival

    58-60

    Involves an organism or biological evidence

    61-63

    Involves an unusual ability or power

    64-66

    Involves someone you trust

    67-69

    Involves something rare, expensive, or precious

    70-72

    Leads to a distant or unfamiliar place

    73-75

    Leads to a hidden or forgotten place

    76-78

    Leads to a nearby or familiar place

    79-81

    Leads to a notable or central place

    82-84

    Suggests a history of similar incidents

    85-87

    Suggests a looming event or deadline

    88-90

    Suggests an imposter or forgery

    91-100

    ⏵Descriptor + Focus

    Source
    Ironsworn: Starforged Rulebook p.381

  • Anomaly Effect

    Meddling with alien artifacts or forbidden magic may put you at the mercy of chaos. Use this table to resolve the effects of ancient tech, rituals, or other strange forces. Results on this table may have devastating implications, so use it only in rare and dramatic moments.

    Roll Result
    1-3

    Alters or focuses gravity

    4-6

    Alters or reshapes nonliving matter

    7-9

    Alters surrounding air or atmosphere

    10-12

    Alters surrounding ecosystems

    13-15

    Awakens the dead

    16-18

    Causes distressing visions or nightmares

    19-21

    Causes rapid biological growth or infestation

    22-24

    Causes sickness or weakness

    25-27

    Corrupts living matter

    28-30

    Corrupts or infects devices or computers

    31-33

    Creates manifestations or illusions

    34-36

    Decays or weakens surrounding terrain or structures

    37-39

    Drains energy from equipment or devices

    40-42

    Emits forceful or destructive energy

    43-45

    Emits radiation

    46-48

    Generates a barrier or ward

    49-51

    Generates intense lights and sounds

    52-54

    Generates tendrils of energy that slither or grasp

    55-57

    Harvests or destroys living matter

    58-60

    Harvests or destroys nonliving matter

    61-63

    Nullifies or destroys equipment or devices

    64-66

    Opens a path to another location

    67-69

    Replicates living matter

    70-72

    Replicates nonliving matter

    73-75

    Reveals glimpses of the distant past

    76-78

    Reveals glimpses of the far future

    79-81

    Reverses time by a few moments or minutes

    82-84

    Slows or stops time

    85-87

    Summons or manifests an ancient being or intelligence

    88-90

    Summons or manifests creatures

    91-93

    Transports to another location

    94-96

    Triggers an impending catastrophic explosion

    97-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.382

  • Combat Action

    Use this oracle to help inspire an action for a foe in a fight. When you’re not sure what an enemy does next, particularly when they have you in a bad spot, roll on this table and interpret the result as appropriate to the nature of the enemy and your objective.

    Roll Result
    1-3

    Block a path or cut off an objective

    4-6

    Cause reckless damage

    7-9

    Change weapons or tactics

    10-12

    Compel a surrender or concession

    13-15

    Coordinate with allies

    16-18

    Corner, trap, or entangle

    19-21

    Counter or reflect an attack

    22-24

    Create a distraction

    25-27

    Destroy something or render it useless

    28-30

    Fall back or stand off

    31-33

    Hide or sneak

    34-36

    Intimidate, taunt, or frighten

    37-39

    Leverage the advantage of a weapon or ability

    40-42

    Leverage the terrain or surroundings

    43-45

    Lure into a vulnerable position

    46-48

    Make a cautious or probing attack

    49-51

    Make a ferocious or powerful attack

    52-54

    Make a precise or careful attack

    55-57

    Make a sacrificial attack

    58-60

    Make an indirect attack

    61-63

    Move in close or grapple

    64-66

    Nullify a system, device, or weapon

    67-69

    Overrun a position

    70-72

    Perform a feint or trick

    73-75

    Press an advantage

    76-78

    Provoke a careless response

    79-81

    Ready a decisive action

    82-84

    Shift the fight to a new area

    85-87

    Summon aid or reinforcements

    88-90

    Take cover or bolster defenses

    91-93

    Use an unexpected weapon or ability

    94-96

    Weaken defenses

    97-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.383

Moves

  • Begin a Session

    Roll Result
    1-10

    Flashback reveals an aspect of your background or nature

    11-20

    Flashback reveals an aspect of another character, place, or faction

    21-30

    Influential character or faction is introduced or given new detail

    31-40

    Seemingly unrelated situations are shown to be connected

    41-50

    External factors create new danger, urgency, or importance for a quest

    51-60

    Important character is put in danger or suffers a misadventure

    61-70

    Key location is made unsafe or becomes mired in conflict

    71-80

    Unexpected return of an enemy or threat

    81-90

    Peril lies ahead or lurks just out of view

    91-100

    Unforeseen aid is on the way or within reach

    Source
    Ironsworn: Starforged Rulebook p.141

  • Make a Discovery

    Roll Result
    1-4

    Advanced technology waiting to be harnessed or salvaged

    5-8

    Ancient archive or message

    9-10

    Artificial consciousness evolved to a higher state

    11-12

    Clues to a crucial resource or uncharted domain

    13-14

    Envoy from another time or reality

    15-22

    Extraordinary natural phenomenon

    23-24

    First contact with intelligent life

    25-26

    Gateway to another time or alternate reality

    27-28

    Key to unlocking a language or method of communication

    29-34

    Lost or hidden people

    35-42

    Majestic or unusual lifeforms

    43-46

    Marvel of ancient engineering

    47-50

    Miraculously preserved artifact or specimen

    51-56

    Monumental architecture or artistry of an ancient civilization

    57-62

    Mysterious device or artifact of potential value

    63-66

    New understanding of an enduring mystery

    67-68

    Pathway or means of travel to a distant location

    69-70

    Person or lifeform with phenomenal abilities

    71-78

    Place of awe-inspiring beauty

    79-86

    Rare and valuable resource

    87-88

    Safeguarded or idyllic location

    89-90

    Visions or prophesies of the future

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.176

  • Confront Chaos

    Roll Result
    1-4

    Baneful weapon of mass destruction

    5-9

    Cataclysmic environmental effects

    10-12

    Dead given unnatural life

    13-17

    Destructive lifeform of monstrous proportion

    18-20

    Dread hallucinations or illusions

    21-24

    Harbingers of an imminent invasion

    25-27

    Horde of insatiable hunger or fury

    28-32

    Horrific lifeforms of inscrutable purpose

    33-36

    Impostors in human form

    37-41

    Machines made enemy

    42-45

    Malignant contagion or parasite

    46-50

    Messenger or signal with a dire warning

    51-53

    Passage to a grim alternate reality

    54-58

    People corrupted by chaos

    59-63

    Powerful distortions of time or space

    64-68

    Signs of an impending catastrophe

    69-72

    Site of a baffling disappearance

    73-77

    Site of a horrible disaster

    78-82

    Site of terrible carnage

    83-87

    Technology nullified or made unstable

    88-92

    Technology warped for dark purpose

    93-96

    Vault of dread technology or power

    97-100

    Worshipers of great and malevolent powers

    Source
    Ironsworn: Starforged Rulebook p.177

  • Take Decisive Action

    Roll Result
    1-40

    It’s worse than you thought: Make a suffer move (-2)

    41-52

    Victory is short-lived: A new peril or foe appears

    53-64

    You face collateral damage: Something is lost, damaged, or broken

    65-76

    Others pay the price: Someone else suffers the cost

    77-88

    Others won’t forget: You are marked for vengeance

    89-100

    It gets complicated: The true nature of a foe or objective is revealed

    Source
    Ironsworn: Starforged Rulebook p.194

  • Endure Harm

    Roll Result
    1-10

    You suffer mortal harm. Face Death.

    11-20

    You are dying. Within an hour or two, you must Heal and raise your health above 0, or Face Death.

    21-35

    You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to ongoing harm, Face Death.

    36-50

    You are reeling and fighting to stay conscious. If you engage in any vigorous activity before taking a breather for a few minutes, roll on this table again (before resolving the other move).

    51-100

    You are still standing.

    Source
    Ironsworn: Starforged Rulebook p.200

  • Endure Stress

    Roll Result
    1-10

    You are overwhelmed. Face Desolation.

    11-25

    You give up. Forsake Your Vow.

    26-50

    You give in to fear or compulsion, and act against your better instincts.

    51-100

    You persevere.

    Source
    Ironsworn: Starforged Rulebook p.202

  • Withstand Damage

    Roll Result
    1-10

    Immediate catastrophic destruction. All aboard must Endure Harm or Face Death, as appropriate.

    11-25

    Destruction is imminent and unavoidable. If you do not have the means or intention to get clear, Endure Harm or Face Death as appropriate.

    26-40

    Destruction is imminent, but can be averted if you Repair your vehicle and raise its integrity above 0. If you fail, see 11-25.

    41-55

    You cannot Repair this vehicle until you Resupply and obtain a crucial replacement part. If you roll this result again prior to that, see 11-25.

    56-70

    The vehicle is crippled or out of your control. To get it back in action, you must Repair and raise its integrity above 0.

    71-85

    It’s a rough ride. All aboard must make the Endure Harm, Endure Stress, or Companion Takes a Hit move, suffering a serious (-2) cost.

    86-95

    You’ve lost fuel, energy, or cargo. Sacrifice Resources (-2).

    96-100

    Against all odds, the vehicle holds together.

    Source
    Ironsworn: Starforged Rulebook p.206

  • Ask the Oracle

    Ask the Oracle: Almost Certain

    Roll Result
    1-90

    Yes

    91-100

    No

    Source
    Ironsworn: Starforged Rulebook p.229

    Ask the Oracle: Likely

    Roll Result
    1-75

    Yes

    76-100

    No

    Source
    Ironsworn: Starforged Rulebook p.229

    Ask the Oracle: 50/50

    Roll Result
    1-50

    Yes

    51-100

    No

    Source
    Ironsworn: Starforged Rulebook p.229

    Ask the Oracle: Unlikely

    Roll Result
    1-25

    Yes

    26-100

    No

    Source
    Ironsworn: Starforged Rulebook p.229

    Ask the Oracle: Small Chance

    Roll Result
    1-10

    Yes

    11-100

    No

    Source
    Ironsworn: Starforged Rulebook p.229

    Source
    Ironsworn: Starforged Rulebook p.229

  • Pay the Price

    Roll Result
    1-2

    A trusted individual or community acts against you

    3-4

    An individual or community you care about is exposed to danger

    5-7

    You encounter signs of a looming threat

    8-10

    You create an opportunity for an enemy

    11-14

    You face a tough choice

    15-18

    You face the consequences of an earlier choice

    19-22

    A surprising development complicates your quest

    23-26

    You are separated from something or someone

    27-32

    Your action causes collateral damage or has an unintended effect

    33-38

    Something of value is lost or destroyed

    39-44

    The environment or terrain introduces a new hazard

    45-50

    A new enemy is revealed

    51-56

    A friend, companion, or ally is in harm’s way (or you are, if alone)

    57-62

    Your equipment or vehicle malfunctions

    63-68

    Your vehicle suffers damage

    69-74

    You waste resources

    75-81

    You are harmed

    82-88

    You are stressed

    89-95

    You are delayed or put at a disadvantage

    96-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.232

Planets

  • Planetary Class

    This oracle provides a simple method of generating a planetary class. If this is enough information, stop there and envision the world as appropriate to its type. For a bit more detail, make a roll on the Descriptor oracle and envision how that aspect defines the nature of the planet or a specific planetside location.

    Roll Result
    1-15

    ⏵Desert World

    16-30

    ⏵Furnace World

    31-35

    ⏵Grave World

    36-50

    ⏵Ice World

    51-65

    ⏵Jovian World

    66-70

    ⏵Jungle World

    71-75

    ⏵Ocean World

    76-90

    ⏵Rocky World

    91-92

    ⏵Shattered World

    93-98

    ⏵Tainted World

    99-100

    ⏵Vital World

    Source
    Ironsworn: Starforged Rulebook p.306

  • Planetside Peril

    Lifebearing

    Roll Result
    1-3

    Corrupted or mutated lifeform

    4-6

    Signs of a lifeform’s power or cunning

    7-9

    Hazardous plant life or malignant spores

    10-12

    Lifeform hunts for prey

    13-15

    Lifeform lairs here

    16-18

    Lifeforms guided by a greater threat

    19-21

    Lifeforms spooked or stampeding

    22-24

    Threatening lifeform draws near

    25-27

    Life is revealed or takes an unexpected form

    28-30

    Blocked or impassible path

    31-33

    Corrosive substance or environment

    34-36

    Disturbing remains or evidence of death

    37-39

    Drastic environmental change

    40-42

    Enemy holds this area

    43-45

    Entangling or engulfing hazard

    46-48

    Equipment fails or malfunctions

    49-51

    Guarded or patrolled path

    52-54

    Led astray

    55-57

    Lost the path

    58-60

    Meteorites fall from the sky

    61-63

    Irradiated area or object

    64-66

    Realization that something was left behind

    67-69

    Seismic or volcanic upheaval

    70-72

    Signs of a lurking or trailing foe

    73-75

    Storm or atmospheric disruption

    76-78

    Toxic or sickening environment

    79-81

    Trap or alarm

    82-84

    Treacherous or arduous path

    85-87

    Troubling visions or apparitions

    88-90

    Visibility hindered by atmospheric effects

    91-93

    Worrying arrival of a ship or vehicle

    94-96

    Wreckage or ruins portend a new threat

    97-99

    ⏵Action + Theme

    100-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.320

    Lifeless

    Roll Result
    -

    Corrupted or mutated lifeform

    -

    Signs of a lifeform’s power or cunning

    -

    Hazardous plant life or malignant spores

    -

    Lifeform hunts for prey

    -

    Lifeform lairs here

    -

    Lifeforms guided by a greater threat

    -

    Lifeforms spooked or stampeding

    -

    Threatening lifeform draws near

    1-3

    Life is revealed or takes an unexpected form

    4-7

    Blocked or impassible path

    8-11

    Corrosive substance or environment

    12-15

    Disturbing remains or evidence of death

    16-19

    Drastic environmental change

    20-23

    Enemy holds this area

    24-27

    Entangling or engulfing hazard

    28-31

    Equipment fails or malfunctions

    32-35

    Guarded or patrolled path

    36-39

    Led astray

    40-43

    Lost the path

    44-47

    Meteorites fall from the sky

    48-51

    Irradiated area or object

    52-55

    Realization that something was left behind

    56-59

    Seismic or volcanic upheaval

    60-63

    Signs of a lurking or trailing foe

    64-67

    Storm or atmospheric disruption

    68-71

    Toxic or sickening environment

    72-75

    Trap or alarm

    76-79

    Treacherous or arduous path

    80-83

    Troubling visions or apparitions

    84-87

    Visibility hindered by atmospheric effects

    88-91

    Worrying arrival of a ship or vehicle

    92-95

    Wreckage or ruins portend a new threat

    96-99

    ⏵Action + Theme

    100-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.320

    Source
    Ironsworn: Starforged Rulebook p.320

  • Planetside Opportunity

    Lifebearing

    Roll Result
    1-4

    Clue to a lifeform’s nature or vulnerabilities

    5-8

    Friendly interaction with a benign lifeform

    9-12

    Hunting or foraging opportunities are plentiful

    13-16

    Interesting or helpful aspect of benign creatures

    17-20

    Interesting or helpful aspect of local plant life

    21-24

    Encounter reveals unexpected benign lifeforms

    25-28

    Abandoned camp or vehicle

    29-32

    Advance warning of an environmental threat

    33-36

    Clear path through otherwise perilous terrain

    37-40

    Clue offers insight into a current quest or mystery

    41-44

    Clue to the history or nature of this place

    45-48

    Evidence that others have passed this way

    49-52

    Foe reveals themselves or tips their hand

    53-56

    Fortuitous change in the weather or atmosphere

    57-60

    Friendly traveler crosses your path

    61-64

    Helpful resource is in ample supply

    65-68

    Impressive vista offers comfort or inspiration

    69-72

    Interesting artifact or device

    73-76

    Interesting site offers opportunities for exploration

    77-80

    Moment of fellowship or inner peace

    81-84

    Opening to distract, escape, or avoid foes

    85-88

    Opening to get the drop on a foe

    89-92

    Plea for help from a potential benefactor

    93-96

    Refuge offers a place to hide, plan, or recover

    97-100

    Vantage point reveals the lay of the land

    Source
    Ironsworn: Starforged Rulebook p.321

    Lifeless

    Roll Result
    -

    Clue to a lifeform’s nature or vulnerabilities

    -

    Friendly interaction with a benign lifeform

    -

    Hunting or foraging opportunities are plentiful

    -

    Interesting or helpful aspect of benign creatures

    -

    Interesting or helpful aspect of local plant life

    1-5

    Encounter reveals unexpected benign lifeforms

    6-10

    Abandoned camp or vehicle

    11-15

    Advance warning of an environmental threat

    16-20

    Clear path through otherwise perilous terrain

    21-25

    Clue offers insight into a current quest or mystery

    26-30

    Clue to the history or nature of this place

    31-35

    Evidence that others have passed this way

    36-40

    Foe reveals themselves or tips their hand

    41-45

    Fortuitous change in the weather or atmosphere

    46-50

    Friendly traveler crosses your path

    51-55

    Helpful resource is in ample supply

    56-60

    Impressive vista offers comfort or inspiration

    61-65

    Interesting artifact or device

    66-70

    Interesting site offers opportunities for exploration

    71-75

    Moment of fellowship or inner peace

    76-80

    Opening to distract, escape, or avoid foes

    81-85

    Opening to get the drop on a foe

    86-90

    Plea for help from a potential benefactor

    91-95

    Refuge offers a place to hide, plan, or recover

    96-100

    Vantage point reveals the lay of the land

    Source
    Ironsworn: Starforged Rulebook p.321

    Source
    Ironsworn: Starforged Rulebook p.321

Settlements

  • Location

    Roll Result
    1-40

    Planetside

    41-75

    Orbital

    76-100

    Deep Space

    Source
    Ironsworn: Starforged Rulebook p.322

  • Population

    Terminus

    Roll Result
    1-10

    Few

    11-25

    Dozens

    26-55

    Hundreds

    56-85

    Thousands

    86-100

    Tens of thousands

    Source
    Ironsworn: Starforged Rulebook p.322

    Outlands

    Roll Result
    1-15

    Few

    16-35

    Dozens

    36-65

    Hundreds

    66-90

    Thousands

    91-100

    Tens of thousands

    Source
    Ironsworn: Starforged Rulebook p.322

    Expanse

    Roll Result
    1-20

    Few

    21-50

    Dozens

    51-80

    Hundreds

    81-95

    Thousands

    96-100

    Tens of thousands

    Source
    Ironsworn: Starforged Rulebook p.322

    Source
    Ironsworn: Starforged Rulebook p.322

  • First Look

    Roll Result
    1-3

    Beautiful architecture

    4-9

    Built from organic materials

    10-15

    Built from random scrap

    16-21

    Built within repurposed ship

    22-26

    Built within terrain or asteroid

    27-31

    Defensible location

    32-35

    Elevated or multi-level construction

    36-40

    Hidden or subsurface location

    41-43

    High-tech construction

    44-49

    Industrial architecture

    50-53

    Intimidating defenses

    54-56

    Moving or transforming

    57-61

    Obvious social stratification

    62-66

    Precarious location

    67-72

    Rustic architecture

    73-76

    Significant structural damage

    77-80

    Sprawling or dispersed structures

    81-83

    Temporary or seasonal location

    84-87

    Toxic or polluted habitat

    88-90

    Within or near ⏵Precursor Vault

    91-100

    ⏵Descriptor + Focus

    Source
    Ironsworn: Starforged Rulebook p.323

  • Initial Contact

    Roll Result
    1-20

    Welcoming

    21-30

    Neutral / automated

    31-50

    Wary

    51-60

    Uncooperative

    61-70

    Hostile

    71-83

    Asking for help

    84-86

    In battle

    87-89

    Captured

    90-92

    Unresponsive

    93-95

    Destroyed

    96-100

    ⏵Derelict

    Source
    Ironsworn: Starforged Rulebook p.323

  • Authority

    Roll Result
    1-15

    None / lawless

    16-30

    Ineffectual

    31-45

    Tolerant

    46-55

    Fair

    56-70

    Unyielding

    71-85

    Corrupt

    86-100

    Oppressive

    Source
    Ironsworn: Starforged Rulebook p.323

  • Settlement Projects

    Check the Settlement Projects table when it’s appropriate for your character to know or uncover these details. Projects are the main industry, function, or focus of a settlement. They do not necessarily represent every activity at the site—particularly at a large settlement—but are the most visible or noteworthy aspects.

    Roll Result
    1-5

    Agriculture

    6-7

    Archeology

    8-9

    Automation

    10-11

    Black market

    12-13

    Command

    14-17

    Defense

    18-22

    Energy

    23-25

    Engineering

    26-27

    Entertainment

    28-29

    Environmentalism

    30-31

    Evacuation

    32-33

    Expansion

    34-37

    Exploration

    38-39

    Festival

    40-41

    History

    42-43

    Hunting

    44-46

    Manufacturing

    47-49

    Medical

    50-51

    Migration

    52-57

    Mining

    58-59

    Pacifism

    60-62

    Raiding

    63-65

    Research

    66-69

    Salvage

    70-72

    Secrecy

    73-75

    Shipbuilding

    76-78

    Spirituality

    79-84

    Subsistence

    85-86

    Surveillance

    87-88

    Terraforming

    89-92

    Trade

    93-95

    Warfare

    96-100

    ⏵Action + Theme

    Source
    Ironsworn: Starforged Rulebook p.324

  • Settlement Trouble

    Check the Settlement Trouble table when it’s appropriate for your character to know or uncover these details. The Settlement Trouble table provides a broad description of the site’s most dramatic current issue.

    Roll Result
    1-3

    Battle for leadership

    4-6

    Betrayal from within

    7-8

    Caught in the crossfire

    9-11

    Changing environment

    12-13

    Clash of cultures

    14-17

    Dangerous discovery

    18-21

    Depleted supplies

    22-24

    Deprived of a resource

    25-28

    Failing technology

    29-32

    Feuding factions

    33-34

    Ghostly visitations

    35-38

    Hazardous environment

    39-42

    Hostile lifeforms

    43-45

    Impassable route

    46-48

    Impending attack

    49-51

    Impending natural disaster

    52-53

    Invasive organisms

    54-55

    Mounting debt

    56-57

    Mysterious deaths

    58-60

    Overdue delivery

    61-62

    Plagued by sickness

    63-65

    Preyed upon by raiders

    66-67

    Revolt against leadership

    68-69

    Sabotaged technology

    70-71

    Shunned by others

    72-74

    Social strife

    75-76

    Someone is ill or injured

    77-78

    Someone is missing

    79-80

    Stolen technology or object

    81-83

    Strange phenomenon

    84-86

    Toxic waste or pollution

    87-88

    Volatile energy source

    89-90

    Vulnerable lifeforms

    91-100

    ⏵Action + Theme

    Source
    Ironsworn: Starforged Rulebook p.324

  • Settlement Name

    Choose a name appropriate to the nature of the settlement, or roll for a random result. You can let the name stand alone, or pair it with one of the following tags: Base, Citadel, Depot, Fortress, Hold, Landing, Outpost, Port, Station, Terminal.

    Roll Result
    1-1

    Aegis

    2-2

    Altair

    3-3

    Altura

    4-4

    Amity

    5-5

    Apex

    6-6

    Apogee

    7-7

    Argosy

    8-8

    Astra

    9-9

    Aurora

    10-10

    Beacon

    11-11

    Brink

    12-12

    Bulwark

    13-13

    Burnell

    14-14

    Burrow

    15-15

    Concord

    16-16

    Crux

    17-17

    Deadrock

    18-18

    Deception

    19-19

    Elysium

    20-20

    Enigma

    21-21

    Erebus

    22-22

    Eris

    23-23

    Evenfall

    24-24

    Eventide

    25-25

    Farpoint

    26-26

    Felicity

    27-27

    Florin

    28-28

    Forlorn

    29-29

    Forsaken

    30-30

    Freya

    31-31

    Glimmer

    32-32

    Gloam

    33-33

    Hearth

    34-34

    Helia

    35-35

    Hypatia

    36-36

    Hyperion

    37-37

    Janus

    38-38

    Karma

    39-39

    Kepler

    40-40

    Koshiba

    41-41

    Lagrange

    42-42

    Larissa

    43-43

    Lasthope

    44-44

    Lastport

    45-45

    Legacy

    46-46

    Lodestar

    47-47

    Luminus

    48-48

    Lyra

    49-49

    Marrow

    50-50

    Meridian

    51-51

    Moirai

    52-52

    Mudd

    53-53

    Neoma

    54-54

    Nerio

    55-55

    Nova

    56-56

    Nyx

    57-57

    Osseus

    58-58

    Paradox

    59-59

    Paragon

    60-60

    Paxton

    61-61

    Perchance

    62-62

    Pinnacle

    63-63

    Polaris

    64-64

    Portent

    65-65

    Prism

    66-66

    Providence

    67-67

    Purgatory

    68-68

    Rampart

    69-69

    Ramshackle

    70-70

    Redemption

    71-71

    Redhaven

    72-72

    Relic

    73-73

    Reprise

    74-74

    Reverie

    75-75

    Rhiannon

    76-76

    Rockhome

    77-77

    Rust

    78-78

    Sagan

    79-79

    Sanctity

    80-80

    Selena

    81-81

    Sepulcher

    82-82

    Sigil

    83-83

    Silvana

    84-84

    Sirius

    85-85

    Sisyphus

    86-86

    Solitude

    87-87

    Spire

    88-88

    Starfall

    89-89

    Summit

    90-90

    Tranquility

    91-91

    Tyson

    92-92

    Unity

    93-93

    Utopia

    94-94

    Vega

    95-95

    Vesper

    96-96

    Wayward

    97-97

    Welkin

    98-98

    Wellspring

    99-99

    Weyland

    100-100

    Wreck

    Source
    Ironsworn: Starforged Rulebook p.325

Space Encounters

  • Space Sighting

    Terminus

    Roll Result
    1-15

    ⏵Stellar Object

    16-35

    ⏵Planet

    36-40

    ⏵Settlement

    41-47

    ⏵Starship

    48-51

    ⏵Derelict

    52-53

    ⏵Precursor Vault

    54-55

    ⏵Creature

    56-60

    ⏵Descriptor + Focus

    61-65

    Debris field: Mineral asteroids

    66-68

    Debris field: Frozen asteroids

    69-70

    Debris field: Crystalline asteroids

    71-72

    Debris field: Creature boneyard

    73-74

    Debris field: Metallic wreckage

    75-76

    Large rogue asteroid

    77-78

    Comet with a tail of ionized gas

    79-81

    Fiery energy storm

    82-83

    Chaotic meteoroid storm

    84-85

    Turbulent gravitational wave

    86-93

    Dense nebula cloud

    94-98

    Roll twice

    99-100

    Roll three times

    Source
    Ironsworn: Starforged Rulebook p.300

    Outlands

    Roll Result
    1-15

    ⏵Stellar Object

    16-35

    ⏵Planet

    36-38

    ⏵Settlement

    39-43

    ⏵Starship

    44-46

    ⏵Derelict

    47-49

    ⏵Precursor Vault

    50-52

    ⏵Creature

    53-58

    ⏵Descriptor + Focus

    59-63

    Debris field: Mineral asteroids

    64-66

    Debris field: Frozen asteroids

    67-68

    Debris field: Crystalline asteroids

    69-70

    Debris field: Creature boneyard

    71-72

    Debris field: Metallic wreckage

    73-74

    Large rogue asteroid

    75-76

    Comet with a tail of ionized gas

    77-80

    Fiery energy storm

    81-82

    Chaotic meteoroid storm

    83-85

    Turbulent gravitational wave

    86-93

    Dense nebula cloud

    94-98

    Roll twice

    99-100

    Roll three times

    Source
    Ironsworn: Starforged Rulebook p.300

    Expanse

    Roll Result
    1-15

    ⏵Stellar Object

    16-35

    ⏵Planet

    36-37

    ⏵Settlement

    38-39

    ⏵Starship

    40-41

    ⏵Derelict

    42-45

    ⏵Precursor Vault

    46-49

    ⏵Creature

    50-56

    ⏵Descriptor + Focus

    57-61

    Debris field: Mineral asteroids

    62-64

    Debris field: Frozen asteroids

    65-66

    Debris field: Crystalline asteroids

    67-68

    Debris field: Creature boneyard

    69-70

    Debris field: Metallic wreckage

    71-72

    Large rogue asteroid

    73-74

    Comet with a tail of ionized gas

    75-79

    Fiery energy storm

    80-81

    Chaotic meteoroid storm

    82-85

    Turbulent gravitational wave

    86-93

    Dense nebula cloud

    94-98

    Roll twice

    99-100

    Roll three times

    Source
    Ironsworn: Starforged Rulebook p.300

    Source
    Ironsworn: Starforged Rulebook p.300

  • Sector Name

    Prefix

    Roll Result
    1-2

    Accursed

    3-4

    Ashen

    5-6

    Asteria

    7-8

    Bitter

    9-10

    Blighted

    11-12

    Bloodied

    13-14

    Boundless

    15-16

    Burning

    17-18

    Cortana

    19-20

    Corvus

    21-22

    Crimson

    23-24

    Cygnus

    25-26

    Delphi

    27-28

    Delphian

    29-30

    Devil’s

    31-32

    Ebon

    33-34

    Essus

    35-36

    Fallen

    37-38

    Ferrous

    39-40

    Fool’s

    41-42

    Forgotten

    43-44

    Haunted

    45-46

    Hidden

    47-48

    Hollow

    49-50

    Igneous

    51-52

    Infernal

    53-54

    Invidia

    55-56

    Iron

    57-58

    Kalidas

    59-60

    Kronos

    61-62

    Lacuna

    63-64

    Lumen

    65-66

    Mobius

    67-68

    Morien

    69-70

    Onyx

    71-72

    Outer

    73-74

    Sanguis

    75-76

    Scarred

    77-78

    Scorched

    79-80

    Shattered

    81-82

    Shrouded

    83-84

    Sindri

    85-86

    Solana

    87-88

    Stygian

    89-90

    Sulaco

    91-92

    Sundered

    93-94

    Thunor

    95-96

    Vanguard

    97-98

    Veiled

    99-100

    Wasted

    Source
    Ironsworn: Starforged Rulebook p.302

    Suffix

    Roll Result
    1-2

    Abyss

    3-4

    Anvil

    5-6

    Arch

    7-8

    Breach

    9-10

    Chain

    11-12

    Channel

    13-14

    Chasm

    15-16

    Circlet

    17-18

    Cluster

    19-20

    Crossing

    21-22

    Crown

    23-24

    Currents

    25-26

    Deep

    27-28

    Desolation

    29-30

    Drift

    31-32

    Flow

    33-34

    Flux

    35-36

    Gap

    37-38

    Gate

    39-40

    Gyre

    41-42

    Heart

    43-44

    Helix

    45-46

    Juncture

    47-48

    Limits

    49-50

    Locus

    51-52

    Maelstrom

    53-54

    Margin

    55-56

    Maw

    57-58

    Maze

    59-60

    Nexus

    61-62

    Oasis

    63-64

    Pass

    65-66

    Pit

    67-68

    Pyre

    69-70

    Reach

    71-72

    Rest

    73-74

    Rift

    75-76

    Sanctum

    77-78

    Shallows

    79-80

    Shoal

    81-82

    Spine

    83-84

    Straits

    85-86

    Threshold

    87-88

    Tide

    89-90

    Verge

    91-92

    Vertex

    93-94

    Vigil

    95-96

    Void

    97-98

    Web

    99-100

    Zenith

    Source
    Ironsworn: Starforged Rulebook p.302

    Source
    Ironsworn: Starforged Rulebook p.302

  • Stellar Object

    Use the Stellar Object oracle to learn more about the primary star at a location. This is mostly to help you visualize your surroundings, but the strange or hazardous nature of some rare stars can incite new adventures.

    Roll Result
    1-15

    Smoldering red star

    16-30

    Glowing orange star

    31-45

    Burning yellow star

    46-50

    Blazing blue star

    51-60

    Young star incubating in a molecular cloud

    61-70

    White dwarf shining with spectral light

    71-75

    Corrupted star radiating with unnatural light

    76-80

    Neutron star surrounded by intense magnetic fields

    81-85

    Two stars in close orbit connected by fiery tendrils of energy

    86-90

    Black hole allows nothing to escape—not even light

    91-98

    Hypergiant star generating turbulent solar winds

    99-99

    Artificial star constructed by a long-dead civilization

    100-100

    Unstable star showing signs of impending supernova

    Source
    Ironsworn: Starforged Rulebook p.303

  • Spaceborne Peril

    Choose or roll on this table when you want inspiration for a trouble during spaceborne exploration or on an interstellar expedition.

    Roll Result
    1-3

    Artificial gravity generator malfunctions

    4-6

    Automated defenses or mines protect this area

    7-9

    Compartment catches fire or is breached

    10-12

    Contagion or illness threatens to take hold

    13-15

    Dust clouds imperil navigation or conceal foes

    16-18

    Energy storm looms

    19-21

    Familiar foe appears or sends an ominous message

    22-24

    Gravity well or vortex takes hold

    25-27

    Imperiled ship calls for help

    28-30

    Important device fails or malfunctions

    31-33

    Infestation is revealed

    34-36

    Intruder or stowaway creates trouble

    37-39

    Isolation or fear presses in

    40-42

    Life support system malfunctions

    43-45

    Meteoroid storm fills the sky

    46-48

    Mysterious wreckage portends a new threat

    49-51

    Nearby settlement calls for help

    52-54

    Old repair or patch fails

    55-57

    Onboard dispute or inner turmoil causes a disruption

    58-60

    Others obstruct your path or form a blockade

    61-63

    Phantom signals suggest a lurking foe

    64-66

    Pirates hunt for prey

    67-69

    Power fails

    70-72

    Primary drive or generator malfunctions

    73-75

    Sabotage is revealed

    76-78

    Shockwave or gravity wave approaches

    79-81

    Someone questions your presence here

    82-84

    Stellar anomaly emits hazardous energies

    85-87

    Threatening lifeform draws near

    88-90

    Troubling visions or apparitions

    91-93

    True nature of a cargo, occupant, or passenger is revealed

    94-96

    Unsettling sounds or disturbances

    97-99

    ⏵Action + Theme

    100-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.304

  • Spaceborne Opportunity

    Choose or roll on this table when you want inspiration for a beneficial encounter or event on a spaceborne journey, such as when you roll a strong hit with a match as you Undertake an Expedition, or if you Explore a Waypoint and find an opportunity.

    Roll Result
    1-4

    Advance warning of an environmental threat

    5-8

    Automated signal offers a helpful message or warning

    9-12

    Cache of cargo or supplies

    13-16

    Chance for fellowship or a moment of inner peace

    17-20

    Clear path through otherwise perilous space

    21-24

    Clue offers insight into a current quest or mystery

    25-28

    Clue to a lifeform’s nature or vulnerabilities

    29-32

    Derelict ripe for the picking

    33-36

    Foe inadvertently reveals themselves or tips their hand

    37-40

    Friendly interaction with a benign lifeform

    41-44

    Friendly settlement in range

    45-48

    Friendly spacers at work here

    49-52

    Friendly starship crosses your path

    53-56

    Helpful or encouraging message from an acquaintance

    57-60

    Impressive vista offers comfort or inspiration

    61-64

    Interesting site offers opportunities for exploration

    65-68

    Mineral or energy resource detected

    69-72

    Navigational or environmental hazard is left behind

    73-76

    Opening to escape or avoid foes

    77-80

    Plea for help from a potential benefactor

    81-84

    Probe or beacon with useful data

    85-88

    Refuge offers a place to hide, plan, or recover

    89-92

    Sensors pinpoint a lurking foe

    93-96

    Sensors reveal helpful or interesting environmental data

    97-100

    Vehicle or equipment performs beyond expectations

    Source
    Ironsworn: Starforged Rulebook p.305

Starships

  • Type

    Roll Result
    1-2

    Carrier

    3-6

    Corvette

    7-11

    Courier

    12-14

    Cruiser

    15-16

    Dreadnought

    17-19

    Escape pod

    20-22

    Foundry

    23-27

    Harvester

    28-33

    Hauler

    34-36

    Hunter

    37-38

    Ironhome

    39-42

    Mender

    43-47

    Outbounder

    48-50

    Pennant

    51-56

    Prospector

    57-61

    Reclaimer

    62-64

    Shuttle

    65-67

    Snub fighter

    68-82

    Multipurpose

    83-84

    Unusual or unknown

    85-94

    ⏵Fleet

    95-100

    Ships in conflict (roll twice)

    Source
    Ironsworn: Starforged Rulebook p.326

  • Fleet

    Roll Result
    1-10

    Battle fleet

    11-25

    Pirate wing

    26-35

    Raider horde

    36-50

    Salvager hive

    51-60

    Settler caravan

    61-70

    Trade caravan

    71-90

    Transport and escorts

    91-100

    ⏵Starship Mission

    Source
    Ironsworn: Starforged Rulebook p.326

  • Initial Contact

    Roll Result
    1-3

    Familiar

    4-15

    Friendly

    16-25

    Neutral / automated

    26-35

    Wary

    36-40

    Dismissive

    41-50

    Uncooperative

    51-65

    Hostile

    66-80

    Asking for help

    81-85

    In battle

    86-90

    Unresponsive

    91-95

    Destroyed

    96-100

    ⏵Derelict

    Source
    Ironsworn: Starforged Rulebook p.327

  • First Look

    Roll Result
    1-4

    Abnormal sensor readings

    5-8

    Brightly painted

    9-13

    Bristling with weapons

    14-18

    Dark or stealthy

    19-23

    Heavy armor

    24-28

    Immobile

    29-33

    Intimidating profile

    34-37

    Large sensor arrays

    38-41

    Leaking radiation

    42-45

    Low-profile or disguised

    46-49

    Modern or advanced design

    50-54

    Obsolete design

    55-59

    Obvious damage

    60-63

    Biological components

    64-67

    Ornate markings

    68-71

    Oversized engines

    72-75

    Prominent guild emblem

    76-80

    Refitted or repurposed hull

    81-85

    Scarred hull

    86-90

    Built from scrap

    91-94

    Towing or linked

    95-100

    ⏵Descriptor + Focus

    Source
    Ironsworn: Starforged Rulebook p.327

  • Starship Mission

    Terminus

    Roll Result
    1-3

    Blockade a location

    4-6

    Break a blockade

    7-9

    Collect a resource

    10-11

    Command others

    12-14

    Conduct diplomacy

    15-17

    Conduct espionage

    18-20

    Conduct piracy

    21-23

    Conduct research

    24-26

    Defend against an attack

    27-29

    Deliver messages or data

    30-32

    Establish a settlement

    33-35

    Evacuate a location

    36-37

    Explore a region

    38-39

    Hold prisoners

    40-42

    Hunt down another ship

    43-45

    Launch an attack

    46-48

    Patrol an area

    49-51

    Provide medical aid

    52-54

    Provide repairs

    55-57

    Provide shelter

    58-59

    Quarantine a danger

    60-62

    Raid a settlement

    63-65

    Resupply a settlement

    66-68

    Retrieve salvage

    69-71

    Search and rescue

    72-74

    Smuggle cargo

    75-77

    Survey a site

    78-79

    Test a technology

    80-82

    Transport cargo

    83-85

    Transport passengers

    86-90

    ⏵Action + Theme

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.328

    Outlands

    Roll Result
    1-2

    Blockade a location

    3-4

    Break a blockade

    5-7

    Collect a resource

    8-9

    Command others

    10-11

    Conduct diplomacy

    12-13

    Conduct espionage

    14-16

    Conduct piracy

    17-20

    Conduct research

    21-24

    Defend against an attack

    25-28

    Deliver messages or data

    29-32

    Establish a settlement

    33-36

    Evacuate a location

    37-40

    Explore a region

    41-42

    Hold prisoners

    43-45

    Hunt down another ship

    46-48

    Launch an attack

    49-50

    Patrol an area

    51-53

    Provide medical aid

    54-56

    Provide repairs

    57-59

    Provide shelter

    60-61

    Quarantine a danger

    62-64

    Raid a settlement

    65-68

    Resupply a settlement

    69-71

    Retrieve salvage

    72-73

    Search and rescue

    74-75

    Smuggle cargo

    76-78

    Survey a site

    79-80

    Test a technology

    81-83

    Transport cargo

    84-85

    Transport passengers

    86-90

    ⏵Action + Theme

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.328

    Expanse

    Roll Result
    1-2

    Blockade a location

    3-4

    Break a blockade

    5-8

    Collect a resource

    9-10

    Command others

    11-12

    Conduct diplomacy

    13-14

    Conduct espionage

    15-16

    Conduct piracy

    17-22

    Conduct research

    23-25

    Defend against an attack

    26-29

    Deliver messages or data

    30-35

    Establish a settlement

    36-39

    Evacuate a location

    40-45

    Explore a region

    46-47

    Hold prisoners

    48-49

    Hunt down another ship

    50-51

    Launch an attack

    52-53

    Patrol an area

    54-55

    Provide medical aid

    56-57

    Provide repairs

    58-61

    Provide shelter

    62-63

    Quarantine a danger

    64-65

    Raid a settlement

    66-69

    Resupply a settlement

    70-71

    Retrieve salvage

    72-73

    Search and rescue

    74-75

    Smuggle cargo

    76-77

    Survey a site

    78-79

    Test a technology

    80-83

    Transport cargo

    84-85

    Transport passengers

    86-90

    ⏵Action + Theme

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.328

    Source
    Ironsworn: Starforged Rulebook p.328

  • Starship Name

    Give a starship a name when it has an important role in your story. Scan this table and select a name which fits what you know of the ship’s appearance and role. Or generate a random result and let any contradictions contribute to the ship’s history or nature.

    Roll Result
    1-1

    Arclight

    2-2

    Argent Arrow

    3-3

    Artemis

    4-4

    Astral Explorer

    5-5

    Atlas

    6-6

    Aurora

    7-7

    Avari’s Wake

    8-8

    Banshee’s Cry

    9-9

    Beowulf

    10-10

    Bloody Jaw

    11-11

    Broken Sword

    12-12

    Buccaneer

    13-13

    Cerelis Nine

    14-14

    Clarion Call

    15-15

    Dawn’s Herald

    16-16

    Dead Reckoning

    17-17

    Drift Runner

    18-18

    Eclipse

    19-19

    Elara Five

    20-20

    Enchantress

    21-21

    Endurance

    22-22

    Excalibur

    23-23

    Eye of the Void

    24-24

    Fall of Icarus

    25-25

    Fallen Light

    26-26

    False Hope

    27-27

    Firebreak

    28-28

    First Light

    29-29

    Forge Flier

    30-30

    Fortune’s Favor

    31-31

    Freya’s Wrath

    32-32

    Ghost

    33-33

    Guiding Star

    34-34

    Hand of Fate

    35-35

    Herald of Doom

    36-36

    Implacable

    37-37

    Implicit

    38-38

    Inferno

    39-39

    Invictus

    40-40

    Iron Cairn

    41-41

    Karena’s Reverie

    42-42

    Kraken

    43-43

    Kuno’s Hammer

    44-44

    Lightline

    45-45

    Lodestar

    46-46

    Long Haul

    47-47

    Lost Fortune

    48-48

    Luminous Sorrow

    49-49

    Manta

    50-50

    Mercy

    51-51

    Mutara

    52-52

    Nebula Prowler

    53-53

    Newton’s Folly

    54-54

    Nightfall

    55-55

    Nomad

    56-56

    Obsidian Trident

    57-57

    Onslaught

    58-58

    Orca

    59-59

    Outward Bound

    60-60

    Phantom

    61-61

    Photon

    62-62

    Poltergeist

    63-63

    Profit Margin

    64-64

    Raven’s Call

    65-65

    Raya’s Promise

    66-66

    Reaper

    67-67

    Reforged Hope

    68-68

    Relentless

    69-69

    Royal Signet

    70-70

    Rubicon

    71-71

    Sareea’s Tribute

    72-72

    Second Chance

    73-73

    Shard of the Sun

    74-74

    Shattered Siege

    75-75

    Shattered Star

    76-76

    Silver Talon

    77-77

    Smoldering Flame

    78-78

    Sovereign Skies

    79-79

    Sparrowhawk

    80-80

    Stardust

    81-81

    Starfall

    82-82

    Stellar Hawk

    83-83

    Stormswept

    84-84

    Sundered Aegis

    85-85

    Sundown

    86-86

    Sureshot

    87-87

    Terminus Clipper

    88-88

    Terrapin

    89-89

    Timber Wolf

    90-90

    Tip of the Spear

    91-91

    Titan

    92-92

    Tormentor

    93-93

    Trithia Six

    94-94

    Ultraviolet

    95-95

    Valora’s Comet

    96-96

    Vengeance

    97-97

    Venture

    98-98

    Vigilant

    99-99

    Voidtreader

    100-100

    Vulture

    Source
    Ironsworn: Starforged Rulebook p.329

Precursor Vaults

  • Location

    Roll Result
    1-50

    Planetside

    51-75

    Orbital

    76-100

    Deep Space

    Source
    Ironsworn: Starforged Rulebook p.360

  • Scale

    Roll Result
    1-30

    Minor, confined site

    31-65

    Typical site of limited scope

    66-90

    Large, elaborate site

    91-99

    Vast site of unfathomable complexity

    100-100

    World-spanning site or megastructure

    Source
    Ironsworn: Starforged Rulebook p.360

  • Form

    Roll Result
    1-35

    Structure

    36-60

    Vessel

    61-80

    Monument

    81-95

    Machine

    96-100

    Incomprehensible

    Source
    Ironsworn: Starforged Rulebook p.360

  • Shape

    Roll Result
    1-15

    Practical or functional

    16-20

    Geometric (complex shape)

    21-25

    Geometric (cube)

    26-30

    Geometric (obelisk)

    31-35

    Geometric (pyramid)

    36-40

    Geometric (ring or torus)

    41-45

    Geometric (sphere)

    46-55

    Organic or curved

    56-60

    Platform or disc

    61-65

    Spires or towers

    66-68

    Domed

    69-73

    Spiky

    74-76

    Sculptural or effigy

    77-79

    Amorphous

    80-85

    Transforming

    86-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.361

  • Material

    Roll Result
    1-30

    Metallic (industrial)

    31-60

    Metallic (smooth)

    61-70

    Rocky or stone-like

    71-74

    Crystalline or glass-like

    75-78

    Bone-like

    79-82

    Flesh-like

    83-86

    Plant-like

    87-88

    Energy

    89-90

    Liquid

    91-100

    Roll twice

    Source
    Ironsworn: Starforged Rulebook p.361

  • Outer First Look

    Roll Result
    1-3

    Corrupting its environment

    4-7

    Automated defenses

    8-10

    Breached exterior

    11-14

    Broken or fragmented

    15-17

    Camouflaged or hidden

    18-20

    Cavernous opening

    21-23

    Dispersed structures

    24-26

    Dreadful premonitions

    27-30

    Electromagnetic field

    31-33

    Embedded within terrain

    34-36

    Encased in an energy field

    37-40

    Energy core or conduit

    41-43

    Fractal patterns

    44-47

    Glyphs or symbols

    48-51

    Hazardous readings

    52-54

    Levitating or in motion

    55-58

    Lighted or illuminated

    59-61

    No obvious point of entry

    62-64

    Overgrown or entangled

    65-67

    Perfectly preserved

    68-70

    Phasing in and out of reality

    71-73

    Physical barrier

    74-76

    Pitted or scarred

    77-79

    Scaled for outsized beings

    80-82

    Shrouded in mist or haze

    83-85

    Signs of invaders

    86-89

    Sound or signal

    90-92

    Strong gravity well

    93-95

    Surrounded by destruction

    96-100

    ⏵Descriptor + Focus

    Source
    Ironsworn: Starforged Rulebook p.361